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 Robotics / RCX / legOS / *1759 (-10)
  Re: video game type thing...
 
(...) No, it will not. Functions don't work like that, in general. If you want to call a function and have it run independently of the calling function, you must use execi() to start it. (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Here's my current copy, without (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Thanks Nick Howell (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
(...) I think you mean if (enemy == 1). Also, the identifier "fight" resolves to the address of the fight function. Doing "fight;" is equivalent to doing "1;". It's legal, but it doesn't accomplish anything. You want to do "fight();" and (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  video game type thing...
 
I'm building a video game type thing. It has three touch sensors, for left, right, and fire. The LCD controls where the enemy is. I'm having some problems with my code, so here it is(I'm using kernel 0.2.4): #include "conio.h" #include "dmotor.h" (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  RE: ROM Firmware size limit? Firmdl bug?
 
(...) The limit is in the checksum routine built into the RCX - it only does a sum up to 0xCC00! So you may need to fiddle with firmdl to allow a larger SREC image, but only checksum up to 0xcc00. Hope this helps. Ralph Hempel (24 years ago, 9-Mar-01, to lugnet.robotics.rcx.legos)
 
  ROM Firmware size limit? Firmdl bug?
 
Hi! I'm using legOS 0.2.4 on Cygwin, and since memory is tight, I thought I'd try statically compiling my program to an .srec file, and using firmdl3 to download it, since I can do without the keys,conio,task, and memory managment stuff. This works (...) (24 years ago, 9-Mar-01, to lugnet.robotics.rcx.legos)
 
  legOS papers?
 
The kernel documentation by Stig Nielsson references two papers that I have been unable to find by websearch: MK Christiansen, MH Pedersen, and T. Glaesner Solving the priority inversion problem in legos Technical Report, AUC, 2000 L Christensen, ST (...) (24 years ago, 8-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: compiling the kernel.
 
Hi Ciaran, Ciaran Jessup <ciaranjessup@myrealbox.com> wrote in message news:G9qF59.46r@lugnet.com... (...) came (...) No, it can't find genlds because it's not using the path - it's only looking in /legos/util/. This seems to indicate you haven't (...) (24 years ago, 5-Mar-01, to lugnet.robotics.rcx.legos)
 
  compiling the kernel.
 
hi, I'm trying to 'adjust' my kernel so it doesn't have sound support, or rotation sensor support, so I adjusted the config.h file, an went to legos root, make realclean; make .....and it came up with the following error (this is taken from a run (...) (24 years ago, 6-Mar-01, to lugnet.robotics.rcx.legos)


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