Subject:
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Re: video game type thing...
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Newsgroups:
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lugnet.robotics.rcx.legos
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Date:
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Mon, 12 Mar 2001 19:34:08 GMT
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Viewed:
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1404 times
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On Mon, 12 Mar 2001, Nick Howell wrote:
> if(enemy = 1)
> {
> fight;
> monitor;
> }
I think you mean if (enemy == 1).
Also, the identifier "fight" resolves to the address of the fight
function. Doing "fight;" is equivalent to doing "1;". It's legal, but it
doesn't accomplish anything. You want to do "fight();" and "monitor();".
You'll probably have trouble with the compiler not knowing what you're
talking about at this point. You need to either provide prototypes for
your function (put "void fight(void);" and the like at the beginning of
your file), or have the actual function itself in the file before you call
it.
--
"From now on, we live in a world where man has walked on the moon.
And it's not a miracle, we just decided to go." -- Jim Lovell
Mike Ash - <http://www.mikeash.com/>, <mailto:mail@mikeash.com>
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Message has 2 Replies: | | Re: video game type thing...
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| Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Thanks Nick Howell (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
| | | Re: video game type thing...
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| Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Here's my current copy, without (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
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Message is in Reply To:
| | video game type thing...
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| I'm building a video game type thing. It has three touch sensors, for left, right, and fire. The LCD controls where the enemy is. I'm having some problems with my code, so here it is(I'm using kernel 0.2.4): #include "conio.h" #include "dmotor.h" (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
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