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 Robotics / RCX / legOS / 1757
1756  |  1758
Subject: 
Re: video game type thing...
Newsgroups: 
lugnet.robotics.rcx.legos
Date: 
Mon, 12 Mar 2001 20:11:39 GMT
Viewed: 
1263 times
  
Thanks for the response! Now I'm almost ready to test it. I just need to
know if, when you have a call void function, and you then use the int main()
to close the program with return 0;, will the void keep running?

Thanks
Nick Howell


In lugnet.robotics.rcx.legos, Michael Ash writes:
On Mon, 12 Mar 2001, Nick Howell wrote:

if(enemy = 1)
{
fight;
monitor;
}

I think you mean if (enemy == 1).

Also, the identifier "fight" resolves to the address of the fight
function. Doing "fight;" is equivalent to doing "1;". It's legal, but it
doesn't accomplish anything. You want to do "fight();" and "monitor();".

You'll probably have trouble with the compiler not knowing what you're
talking about at this point. You need to either provide prototypes for
your function (put "void fight(void);" and the like at the beginning of
your file), or have the actual function itself in the file before you call
it.



Message has 1 Reply:
  Re: video game type thing...
 
(...) No, it will not. Functions don't work like that, in general. If you want to call a function and have it run independently of the calling function, you must use execi() to start it. (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)

Message is in Reply To:
  Re: video game type thing...
 
(...) I think you mean if (enemy == 1). Also, the identifier "fight" resolves to the address of the fight function. Doing "fight;" is equivalent to doing "1;". It's legal, but it doesn't accomplish anything. You want to do "fight();" and (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)

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