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 Robotics / RCX / *7285 (-10)
  Re: frame RCX reply how
 
Concerning the parsing of LEGO packets, I've found these bits to be useful in coming up with a parsing algorithm: * Packets start with 0x55 * Individual bytes of a packet are sent with little or no delay in between bytes * Packets may or may not (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) ... (...) Corrected/ elaborated in [square brackets]. I found my error by comparing bricxcc to a delightfully inaccurate summary of ~kekoa on replies that I built some time ago. Except again, op 63/6B UploadRam I find only in in "LASM Byte (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) Ouch, we may be framing the hex differently here, sorry. The only x10 Ping known to me is the x10/18 command op that gets embedded inside of a packet like x 55 FF 00 10 EF 10 EF to provoke a reply packet like x 55 FF 00 18 E7 18 E7, or vice (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) can be (...) This is the PBAliveOrNot (or ping) packet type. It has the side- effect of reinitializing the toggle bit used to determine repeat packets. Do you have the Minsdstorms SDK? It covers all the standard LEGO packet types in detail: (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: frame RCX reply how
 
(...) (URL) bytes Accordingly I'd now guess the firmdl3/rcx_comm.c algorithm for framing standard RCX replies is: (...) 1) Send the bytes of the command packet. 2) Loop to receive up to equally many bytes echoed. If 100ms elapses twice without (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: command framing as seen from kernel/program.lrkey_handler
 
"Pat LaVarre" <ppaatt@aol.com> wrote in message news:H9n64q.B2p@lugnet.com... (...) I dunno, haven't found one yet, though. (...) choice (...) Touché. Yes, tables, overlooked that. (...) the (...) expensive (...) I think that smaller code size is (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.legos)
 
  Re: command framing as seen from kernel/program.lrkey_handler
 
(...) Mmmmm. I am curious, if that's ok. To get log2(xx) in O(1) time we could fetch (p[xx & -xx]) i.e. fetch our choice of the bytes at offset x 0 1 2 4 8 10 20 40 80 from some p we like. Merely standard C can't easily express that old idea without (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.legos)
 
  Re: frame RCX reply how
 
(...) Anyone know more specifically where to read how Lejos frames standard RCX IR replies? Does Lejos even include any .java code that runs on the PC? I mean to be asking how a PC should frame the standard replies from Lego RCX fimware, not how a (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.java)
 
  Re: frame RCX reply how
 
(...) Ah, thanks. Can we therefore conclude 45.8 ms/byte = 11/2400 s/byte for each byte of a burst? (...) Tell me more? Do we mean to say RCX in the middle of a football field echoes less well? Should I discard the echo, rather than checking it for (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx)
 
  Re: command framing as seen from kernel/program.lrkey_handler
 
(...) (URL) The missing (key & -key) might interest people who haven't used log2 & - to (...) number (...) and (...) log2(key (...) If I'm interpreting your shorthand correctly: there's no fast way to execute log2() on the H8 (i.e. no O(1) (...) (22 years ago, 1-Feb-03, to lugnet.robotics.rcx.legos)


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