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 Robotics / RCX / *4315 (-20)
  The Voltage of RCX's output
 
Did anyone measure the voltage of RCX/Scout's output for every power level (0-7)? Assume the battery is new in 9v. Zhengrong (24 years ago, 14-Mar-01, to lugnet.robotics.rcx)
 
  Re: Help me - Vision command with windows millenium.
 
Ok thank you That was a bad CDRom and Lego has exchange it. Everything is working fine Bye Damien Duquennoy <dduquenn@club-internet.fr> a écrit dans le message : G9qv6q.2vn@lugnet.com... (...) (24 years ago, 13-Mar-01, to lugnet.robotics.vc, lugnet.robotics.rcx)
 
  Re: video game type thing...
 
I just got new batteries for my RCX, so I just did an actual test. I didn't get very far. I don't believe that it is registering the touch sensors. Here's how I had it: if(TOUCH_2 == 1) { do this and that and that; } What's wrong with it? I should (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
Or pid_t pid1 = execi... Philippe (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
(...) Shouldn't (...) No, the returned process id is an integer (int) I believe, you just replace it with int pid1 = execi .... for example :) - Ciaran (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
It probably should. But why does it say that "pid1" is undeclared? Shouldn't that be taken care of in tm.h or unistd.h? (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Kernel proposal - message passing and signals
 
Hi, I have been poking around in the legOS kernel and it appears that there is no formal way to pass messages between tasks - only shared protected resources through semaphores. I intend to modify the kernel to add the features descried below. Note (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
(...) <-- Cut -- > (...) Shouldn't thist say kill(pid1); ? - ciaran (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: sending variables betwen rcx's?
 
Hey, wow. did'nt know some of that. (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.nqc)
 
  Re: video game type thing...
 
I worked on that. I'm having trouble with "execi()" and some stuff related to it. Here's the offending area, but not the entire program: int main(int argc, char **argv) { pid1=execi(&startup, 0, NULL, 1, DEFAULT_STACK_SIZE); MYexit = -1; cputs("x"); (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: sending variables betwen rcx's?
 
My advice would be to try and solve the problem using the regular message facilities (SendMessage(), ClearMessage(), Message()). If you have more than 255 values to convey between the RCX's, then you can try chaining multiple messages together (with (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.nqc)
 
  Re: sending variables betwen rcx's?
 
Mechanical responce to light stimuli, involving motor ports from the RCX to controll levers ,switches or other motion components. A series of Send and Recive, & Wait times, allow Comand stacks from the sensor watchers to to activate these devices. (...) (24 years ago, 13-Mar-01, to lugnet.robotics.rcx.nqc)
 
  sending variables betwen rcx's?
 
to all i am currently working on a robot with 2 rcx due to the number of sensors i have on the robot. my current problem is that i have 2 light sensor which is conected to seperate rcx. one of the rcx with light sensor is calibrated using some (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.nqc)
 
  Re: video game type thing...
 
(...) No, it will not. Functions don't work like that, in general. If you want to call a function and have it run independently of the calling function, you must use execi() to start it. (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Here's my current copy, without (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
Thanks for the response! Now I'm almost ready to test it. I just need to know if, when you have a call void function, and you then use the int main() to close the program with return 0;, will the void keep running? Thanks Nick Howell (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  Re: video game type thing...
 
(...) I think you mean if (enemy == 1). Also, the identifier "fight" resolves to the address of the fight function. Doing "fight;" is equivalent to doing "1;". It's legal, but it doesn't accomplish anything. You want to do "fight();" and (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  video game type thing...
 
I'm building a video game type thing. It has three touch sensors, for left, right, and fire. The LCD controls where the enemy is. I'm having some problems with my code, so here it is(I'm using kernel 0.2.4): #include "conio.h" #include "dmotor.h" (...) (24 years ago, 12-Mar-01, to lugnet.robotics.rcx.legos)
 
  New version of NQCEdit
 
The new version is downloadable from (URL) (later this week also from (URL) ) Thanks to all beta testers, especially Mario Ferrari for his load of input to us. What's New?? Improvements in version 1.1 ---...--- * The user can select if the source (...) (24 years ago, 11-Mar-01, to lugnet.robotics.rcx.nqc)
 
  Re: Robot navigation - barcode stations?
 
(...) Actually, if you are trying this, be aware that LEDs are typically mounted on a panel that faces the user (more or less) and as such the rounded housing of most LEDs acts as a lens which projects most of the light out toward the user rather (...) (24 years ago, 11-Mar-01, to lugnet.robotics.rcx)


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