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 Robotics / Handy Board / *5394 (-10)
  Re: Thanks
 
Thanks, I had overlooked the spot somehow. Terry G. (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Handyboard Expansion Sonar Issues
 
sonar stuff is at (URL) fred In your message you said: (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Unsuscribe
 
I would like to unsubscribe from the mailing list. Thank you (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Handyboard Expansion Sonar Issues
 
Look at these: (URL) and (URL) also added a 100uF cap across the supply as shown in this link: (URL) suggest ana even larger cap. (470uF), but I haven't had any problems with power sag until the batteries are almost discharged. - - - Nick - - - (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Handyboard Expansion Sonar Issues
 
Hello, Where do I look for the directions for connecting the Polaroid sonar to the expansion board. <put the capacitor c7 (0.1uf) in the sonar board, as indicated in the directions? > Thanks Terry G. ---...--- (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Interactive C Primitives
 
[Fred G. Martin] spake unto the ether: (...) Security through obscurity is always a bad idea :-) I can agree that software data structures are not public, but all the hardware stuff should be documented, since it's not likely to move around. *Rich* (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: BEEPER
 
it *might* be comms problems between the HB and your PC. if you can find an old 386/486, try the downloader on that. also, try booting your PC into DOS mode and see if things work better. f. In your message you said: (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Interactive C Primitives
 
these are documented in sec 5.10 of the hb tech ref. the larger issue is knowing the places you are supposed to peek and poke. some of these are hardware specific (e.g, motor port); others are software based/defined in the pcode implementation (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Re: Interactive C Primitives
 
My apologies for having posted this question. After re-reading the HB Tech Manual for the umpteenth time, para. 5.10 suddenly appeared out of nowhere! *Nick hangs his head in shame* - - - Nick - - - (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
 
  Interactive C Primitives
 
There are several IC primitives for which I cannot find documentation nor source, such as: poke, peek, pokeword, peekword, bit_set, bit_clear These six are relatively simple to figure out by context and familiarity with other languages, but I find (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)


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