Subject:
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Re: Interactive C Primitives
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Newsgroups:
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lugnet.robotics.handyboard
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Date:
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Sun, 7 Feb 1999 07:41:57 GMT
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Original-From:
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Nick Taylor <ntaylor@iname.com>
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Viewed:
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757 times
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My apologies for having posted this question. After
re-reading the HB Tech Manual for the umpteenth
time, para. 5.10 suddenly appeared out of nowhere!
*Nick hangs his head in shame*
- - - Nick - - -
Nick Taylor wrote:
>
> There are several IC primitives for which I cannot
> find documentation nor source, such as:
>
> poke, peek, pokeword, peekword, bit_set, bit_clear
>
> These six are relatively simple to figure out by
> context and familiarity with other languages, but
> I find myself wondering what other primitives, and
> what nuances or caveats I may be missing.
>
> Can someone point me to documentation/source for
> IC primitives not documented in the HB Tech Reference,
> lib_hb.c or lib_hb.asm ... or at least a list of
> what primitives are available. Or possibly point
> out that these primitives are documented in plain
> sight and I'm just being dense.
>
> All responses will be appreciated.
> - - - Nick - - -
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Message is in Reply To:
| | Interactive C Primitives
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| There are several IC primitives for which I cannot find documentation nor source, such as: poke, peek, pokeword, peekword, bit_set, bit_clear These six are relatively simple to figure out by context and familiarity with other languages, but I find (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
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