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Subject: 
Re: Interactive C Primitives
Newsgroups: 
lugnet.robotics.handyboard
Date: 
Sun, 7 Feb 1999 07:41:57 GMT
Original-From: 
Nick Taylor <ntaylor@iname.com>
Viewed: 
2909 times
  
My apologies for having posted this question.  After
re-reading the HB Tech Manual for the umpteenth
time, para. 5.10 suddenly appeared out of nowhere!

*Nick hangs his head in shame*
- - - Nick - - -

Nick Taylor wrote:
> 
> There are several IC primitives for which I cannot
> find documentation nor source, such as:
> 
> poke, peek, pokeword, peekword, bit_set, bit_clear
> 
> These six are relatively simple to figure out by
> context and familiarity with other languages, but
> I find myself wondering what other primitives, and
> what nuances or caveats I may be missing.
> 
> Can someone point me to documentation/source for
> IC primitives not documented in the HB Tech Reference,
> lib_hb.c or lib_hb.asm ... or at least a list of
> what primitives are available.  Or possibly point
> out that these primitives are documented in plain
> sight and I'm just being dense.
> 
> All responses will be appreciated.
>  - - - Nick - - -



Message is in Reply To:
  Interactive C Primitives
 
There are several IC primitives for which I cannot find documentation nor source, such as: poke, peek, pokeword, peekword, bit_set, bit_clear These six are relatively simple to figure out by context and familiarity with other languages, but I find (...) (28 years ago, 7-Feb-99, to lugnet.robotics.handyboard)

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