Subject:
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Interactive C Primitives
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Newsgroups:
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lugnet.robotics.handyboard
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Date:
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Sun, 7 Feb 1999 03:21:28 GMT
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Original-From:
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Nick Taylor <ntaylor@iname.com>
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Viewed:
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1007 times
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There are several IC primitives for which I cannot
find documentation nor source, such as:
poke, peek, pokeword, peekword, bit_set, bit_clear
These six are relatively simple to figure out by
context and familiarity with other languages, but
I find myself wondering what other primitives, and
what nuances or caveats I may be missing.
Can someone point me to documentation/source for
IC primitives not documented in the HB Tech Reference,
lib_hb.c or lib_hb.asm ... or at least a list of
what primitives are available. Or possibly point
out that these primitives are documented in plain
sight and I'm just being dense.
All responses will be appreciated.
- - - Nick - - -
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Message has 2 Replies: | | Re: Interactive C Primitives
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| My apologies for having posted this question. After re-reading the HB Tech Manual for the umpteenth time, para. 5.10 suddenly appeared out of nowhere! *Nick hangs his head in shame* - - - Nick - - - (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
| | | Re: Interactive C Primitives
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| these are documented in sec 5.10 of the hb tech ref. the larger issue is knowing the places you are supposed to peek and poke. some of these are hardware specific (e.g, motor port); others are software based/defined in the pcode implementation (...) (26 years ago, 7-Feb-99, to lugnet.robotics.handyboard)
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