Subject:
|
Re: Interactive human-controlled bots
|
Newsgroups:
|
lugnet.robotics
|
Date:
|
Mon, 26 Jul 1999 22:06:36 GMT
|
Viewed:
|
866 times
|
| |
| |
Check out the reports on the RoboGladiator event which was held in May 1999
at:
http://www.teamdelta.com/roboglad/index.html
It's everything you want, all done with LEGO!
In lugnet.robotics, Todd Lehman writes:
>
> At a local toystore last night, they had a big setup of Rokenbok (a
> pseudo-LEGO-compatible construction toy system) with a bunch of radio-
> controlled dump-trucks, ramps, bridges, balls to move around, and so forth.
>
> OK, Rokenbok certainly leaves a lot to be desired as a construction toy
> (compared to LEGO), but the Cool Thing was that each of the trucks was
> interactively controllable via a Nintendo-like joypad -- forward, reverse,
> left, right, and four action buttons (up/down on the front loader, etc).
>
> The first thing to do when you walk up to the area is to try picking up a
> few of the balls with the scoop and dropping them in the hopper (or one of
> many various ball-related tasks). But heck, that gets boring pretty
> quickly...it's all thinking and no adrenaline. :)
>
> What's fun is when there are two or more people there each controlling a
> separate truck -- and trying to knock the living daylights out of the other
> "player." It's tricky, but not impossible, to actually flip another truck
> on its side, rendering it "dead." The motors are fairly strong.
>
> I kind of think of this as a sort of wrestling, where you try to pin the
> other guy by flipping him. I think there are some species of turtles that
> actually do this in real-life -- they have a special protrusion beneath
> their necks for flipping other turtles in mating-ritual combat.
>
> Anyway --
>
> I really can't get too excited about programmable bricks doing super-cool
> thinking-type combat yet when the sensors and onboard chipsets are still so
> primitive as what the RCX has.
>
> OTOH, if there were a system which directly connected a host computer's
> keyboard to the RCX via a dedicated continuous link, and if the key-commands
> mapped to convenient motor controls, then I bet some really fun interactive
> combat stuff could be done... (Has anything like this been done yet?)
>
> I wanna be able to play a game where I knock the other player off onto its
> back -- or off a cliff, into a steaming tar-pit -- in order to gain a point.
> Or maybe sever its IR link by climbing on top of it. :)
>
> I always liked the "Rock 'em Sock 'em Robots" commercials when I was a kid,
> but the problem I have with those is that they're in permanent fixed
> proximity to one another. CyberSlam has the opposite problem: it's too
> mobile and therefore too easy to evade the opponent.
>
> What kinds of things could be done relatively easily with a human-controlled
> mechanism, but would be very, very difficult as autonomous "thinking" bots?
>
> Two RCX's:
> - Interesting combat matches (natch :)
> - One-on-one robo-basketball
> - Brick launcher: try to hit the opponent's fortress or bot across the room
>
> One RCX:
> - Indoor 9-hole miniature golf
> - Billiards or pool on a real pool-table
> - Cat toy: know when to run, when to hide, and when to attack
> - Maze runner: navigate maze in shortest time without bumping into a wall
>
> Just some food for thought...
>
> --Todd
>
> p.s. David Chen reported in January that he was able to reliably achieve a
> 20-ft RCX IR transmission distance: http://www.lugnet.com/robotics/?n=2520
|
|
Message is in Reply To:
| | Interactive human-controlled bots
|
| At a local toystore last night, they had a big setup of Rokenbok (a pseudo-LEGO-compatible construction toy system) with a bunch of radio- controlled dump-trucks, ramps, bridges, balls to move around, and so forth. OK, Rokenbok certainly leaves a (...) (25 years ago, 23-Jul-99, to lugnet.robotics)
|
7 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
Active threads in Robotics
|
|
|
|