Subject:
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Re: NXT Program: How to avoid stop-and-go? (US-Sensor in angle)
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Newsgroups:
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lugnet.robotics
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Date:
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Sat, 22 Dec 2007 11:32:12 GMT
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Original-From:
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bigboss97 <bigboss97.geo@yahoo.#Spamless#com>
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Viewed:
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6270 times
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Brian,
It works fantastic. Thanks.
Now I've put 2 US Wait blocks. The 1st one to slow down for < 30cm and the
2nd one to turn for < 20cm. This works pretty well when the vehicle runs ~90
degree toward the wall. But when the angle is flat it only slows down and
sometimes it hits the wall.
My questions:
Why does the sensor detects < 30cm, but misses < 20cm for flat angle?
Shouldn't the sensor be more reliable when the distance is smaller?
Phuoc Can HUA
Brian Davis-3 wrote:
>
> In lugnet.robotics, bigboss97 <bigboss97.geo@yahoo.com> wrote:
>
> > But if the Move block is unlimited will the next block
> > (Wait) be processed?
>
> Yes. Move (unlimited) Starts the motors and *leaves them running* while
> progressing on to the next block in a sequence. The motor state will then
> remain
> unchanged until some other block (like a later Move or Motor block)
> changes it.
>
> Try it an see.
>
>
--
View this message in context: http://www.nabble.com/NXT-Program%3A-How-to-avoid-stop-and-go--tp14446433p14468449.html
Sent from the LEGO Robotics mailing list archive at Nabble.com.
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Message has 1 Reply:
Message is in Reply To:
 | | Re: NXT Program: How to avoid stop-and-go?
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| (...) Yes. Move (unlimited) Starts the motors and *leaves them running* while progressing on to the next block in a sequence. The motor state will then remain unchanged until some other block (like a later Move or Motor block) changes it. Try it an (...) (17 years ago, 21-Dec-07, to lugnet.robotics)
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