| | Re: LEGO Foosball table
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| (...) Seems like the BIG problem is knowing where the ball is - and I think that requires a camera and some image recognition software. ---...--- Steve Baker ---...--- HomeEmail: <sjbaker1@airmail.net> WorkEmail: <sjbaker@link.com> HomePage : (URL) (...) (22 years ago, 6-May-03, to lugnet.robotics)
| | | | RE: LEGO Foosball table
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| That would be *relatively* easy to do with Vision Command, if you make sure the ball is some bright colour (say pink), and the two "teams" are red and blue for example. Mount the camera above the "pitch" and you've got yourself a positioning system. (...) (22 years ago, 6-May-03, to lugnet.robotics)
| | | | Re: LEGO Foosball table
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| (...) Actually, _all_ of the Robocup teams work that way. I've seen one or two episodes of Scientific American Frontiers that covered the Robocup league, and there is a camera mounted directly over the center of the playing field that feeds (...) (22 years ago, 6-May-03, to lugnet.robotics)
| | | | Re: LEGO Foosball table
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| (...) It might be authentic to what most people do when learning foos, it's still against the rules. A quick snapshot from the defense, or a one-timer from the three-bar (the forwards) is much more effective at scoring. For getting lego started at (...) (22 years ago, 7-May-03, to lugnet.robotics)
| | | | RE: LEGO Foosball table
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| couldn't u use the infra red and just hav 2 rcx's communicate with each other that gives you at least 6 sensor ports and 6 motor ports plus u could use some of the hacks to run 2 sensors or motors off the same port -----Original Message----- From: (...) (22 years ago, 7-May-03, to lugnet.robotics)
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