Subject:
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RE: LEGO Foosball table
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Newsgroups:
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lugnet.robotics
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Date:
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Wed, 7 May 2003 08:06:48 GMT
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Original-From:
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Mike Bailey <rbailey2@^Spamcake^bigpond.net.au>
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Viewed:
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686 times
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couldn't u use the infra red and just hav 2 rcx's communicate with each
other that gives you at least 6 sensor ports and 6 motor ports plus u could
use some of the hacks to run 2 sensors or motors off the same port
-----Original Message-----
From: news-gateway@lugnet.com [mailto:news-gateway@lugnet.com]On Behalf
Of Farlie A
Sent: Friday, 3 November 2000 2:04 AM
To: lego-robotics@crynwr.com
Subject: Re: LEGO Foosball table
> In lugnet.football, David Goeb writes:
> So who is doing the Mindstorms Robot Opponent Player Add-On, <grin>
> Best
> DaveG
Not me, but avery good suggestion. Does the RCX have enough outputs?
I assume by a football table you mean the ones with the players on bars
across it that rotate or slide across laterally?
Of course if you were designing a robot to play in something like the
RoboCup(?) or a simmilar competition involving an actual Ball then it's
entirly different design problem(and probably another area for
disscussion)..
Alex
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Message has 1 Reply: ![](/news/x.gif) | | Re: LEGO Foosball table
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| (...) Seems like the BIG problem is knowing where the ball is - and I think that requires a camera and some image recognition software. ---...--- Steve Baker ---...--- HomeEmail: <sjbaker1@airmail.net> WorkEmail: <sjbaker@link.com> HomePage : (URL) (...) (21 years ago, 6-May-03, to lugnet.robotics)
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5 Messages in This Thread: ![You are here](/news/here.gif) ![](/news/46.gif) ![Re: LEGO Foosball table -lego-robotics@crynwr.com (Steve Baker) (6-May-03 to lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![RE: LEGO Foosball table -James Matthews (6-May-03 to lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![Re: LEGO Foosball table -David Laswell (6-May-03 to lugnet.robotics)](/news/x.gif) ![](/news/46.gif) ![Re: LEGO Foosball table -Rob Syvertsen (7-May-03 to lugnet.robotics)](/news/x.gif)
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