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Subject: 
Re: LEGO Foosball table
Newsgroups: 
lugnet.robotics
Date: 
Tue, 6 May 2003 23:06:35 GMT
Viewed: 
749 times
  
In lugnet.robotics, James Matthews writes:
That would be *relatively* easy to do with Vision Command, if you make sure
the ball is some bright colour (say pink), and the two "teams" are red and
blue for example. Mount the camera above the "pitch" and you've got yourself
a positioning system.

Take a look at how some of the Robocup entries work, while not exactly
foosball, the basic idea is similar.

     Actually, _all_ of the Robocup teams work that way.  I've seen one or
two episodes of Scientific American Frontiers that covered the Robocup
league, and there is a camera mounted directly over the center of the
playing field that feeds information to two computers running software for
the opposing teams, which then tell their own player robots what to do.  A
foosball table would eliminate many of the problems faced by the Robocup
league, such as player orientation, and directional movement could be
reduced to a left/right on/off system (possibly reversable, but probably
not).  Also, if you want to make it authentic to the most common foosball
tactic, you could just have the ranks spin at top speed anytime the ball
gets anywhere near them, discarding skill in favor of dumb luck.



Message has 1 Reply:
  Re: LEGO Foosball table
 
(...) It might be authentic to what most people do when learning foos, it's still against the rules. A quick snapshot from the defense, or a one-timer from the three-bar (the forwards) is much more effective at scoring. For getting lego started at (...) (21 years ago, 7-May-03, to lugnet.robotics)

Message is in Reply To:
  RE: LEGO Foosball table
 
That would be *relatively* easy to do with Vision Command, if you make sure the ball is some bright colour (say pink), and the two "teams" are red and blue for example. Mount the camera above the "pitch" and you've got yourself a positioning system. (...) (21 years ago, 6-May-03, to lugnet.robotics)

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