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Well..I did kinda, Some foreground information is needed before I can
explain that. The lego touch sensors arent simple toggle throw type
switches, they have a precision, where the touch sensor can have values
ranging ( for example ) 0 to 100, where 0 is no touch at all, and 100 is
fully depressed.
The 16 tooth double bevel gear doesnt completely depress the switch. In
theory you could use the RAW touch sensor data to determine when each tooth
of the gear makes contact with the sensor.
I work as a programmer for a living, so I dont like getting into the
programming part as much as the pure mechanical building of the legos, so I
never wrote a program to determine if that rotation sensor actually works,
or how reliable it is, therefore its just theoretical ( hopefully I spelt
that one right ). I'd would love to see someone write the code to determine
if this actually works.
Hope that helps.
-Brian
> did I conclude it right that you made a
> rotation sensor with the normal lego switch ?
> If so, great (because finally we've a destination for that terrible sensor),
> does it work well ?
> If not so (maybe also great) but what is it ?
> Stef Mientki
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Message has 1 Reply: | | Re: My Ambulators
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| Using the programming environment that comes with Mindstorms is a little frustrating in that I want to simply capture data streams in a data file and dump it to, say, a spreadsheet. What I've found myself doing is using the LCD window on the rcx (...) (23 years ago, 17-Jan-02, to lugnet.robotics, lugnet.technic)
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Message is in Reply To:
| | Re: My Ambulators
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| hi Brian, nice robots and good pictures ! I just studied them roughly, but did I conclude it right that you made a rotation sensor with the normal lego switch ? If so, great (because finally we've a destination for that terrible sensor), does it (...) (23 years ago, 15-Jan-02, to lugnet.robotics, lugnet.technic)
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