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  Re: Story crafting (was Re: Please read this!
 
(...) My apologies with the rather tenuous response. My family gave me a little ten minute ultimatum on the computer, so I was pressed to write the reply rather hastily. :) (...) Nah, conventional fantasy is *way* too repeated. Maybe I should (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
In lugnet.publish, Matt Hein writes: <lots of good back and forth> I can't stay too long tonite, I got a mountain calling my name but I will just leave you with this one clarification _Wild Seed_ *is* a fantasy. It may not be the conventional swords (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) I'm going to fix the dialogue first, then work on the rest of the specifics. (...) Avoid it all costs so the reader can figure it out, then. Noted. (...) Ah, this sounds pretty fun, actually. Why make an enemy obvious when in fact, they would (...) (22 years ago, 24-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Great. Now, a note... The samples I picked were just that, samples. I chose a few to illustrate a point, not that if you fix these you're all set. They're characteristic of much of the work that I read. (...) You're often better off not (...) (22 years ago, 23-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Boy, you and Sanburn are really zany for posting-group purity! 8^) I moved my part of the thread to ot.geek because I shifted into a particular discussion of authors, rather than the niceties of writing. But if you think it's better steered to (...) (22 years ago, 23-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Very well. (...) Okay, I'm working on that and a small index. (...) Hmm...you've got a point there. Perhaps I was trying to convey that he was rather evasive (?) Evasive to reveal his opinion? (...) Hmm...okay, the clouds were almost shaped (...) (22 years ago, 23-Dec-02, to lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) True, but we are talking about storycraft, not castle construction. On reflection, publish is the right place I think. (and not o-t.geek either) (...) Yes I have. I have not read all of it but I think much of what others said applies. I found (...) (22 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) The desired focus by far would probably be event driven. (with a small amount of character thrown in as well.) (...) Okay, I haven't really gone into explanation of those, (technology) although there would be some minor inclusions when it (...) (22 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)
 
  Re: Story crafting (was Re: Please read this!
 
(...) Ursula Le Guin has identified the "multiple foci" perspective as the hardest to execute effectively. I'm not sure I agree 100%, but it's definitely tricky to write character sufficiently distinct from one another to allow the reader to believe (...) (22 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)
 
  Story crafting (was Re: Please read this!
 
(...) What is the desired focus? That something is set in a particular time period does not in and of itself make it milleau... if the characters are what drive the story, it's still character. It's not a forcing per se I don't feel, but a way to (...) (22 years ago, 23-Dec-02, to lugnet.castle, lugnet.general, lugnet.publish)


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