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 Pirates / 3940 (-5)
  Re: how long should bowsprints be?
 
(...) Your observations are accurate: bowsprits varied from ship to ship. If Lindsay can't give you a formula for a specific class of ship, I suspect one does not exist. Generally the angle of the bowsprit got shallower as time went on. Sloops (as (...) (20 years ago, 1-Jun-04, to lugnet.pirates)
 
  Re: My First Pirate Game GMing
 
(...) Whether grape is "too effective" or not as currently written is the subject of much discussion in ESPG circles. I don't think there has been any firm conclusion drawn as of yet. (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  My First Pirate Game GMing
 
Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
 
  Re: how long should bowsprits be?
 
Hi Stephen (and everyone): First of all, base pedantry: bowsprits. No N anywhere in it. Second, the substance: Bowsprits varied in length historically, as indeed did the geometries of the bows to which they were attached. In part they were meant to (...) (20 years ago, 31-May-04, to lugnet.pirates)
 
  how long should bowsprints be?
 
hello everyone, i have a question. how long are the bowsprints on your ships as compared to the length of your respective ship? is there any historical "formula" as to finding the length the bowsprint of a ship should be? i have many pics of ships, (...) (20 years ago, 31-May-04, to lugnet.pirates)


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