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 Pirates / 2405 (-5)
  Re: Pirate game speed
 
(...) Hi Steve, Yes please do! :) I was just recently reading through all you have on your Pirate game site (actually still have a bit more to read through, which is why I haven't written yet). I'd love to host a game once I get a better (...) (23 years ago, 6-Nov-01, to lugnet.pirates)
 
  Pirate game speed
 
Yep, it still takes too long :-) Every time I play it I knock more corners off and it goes a bit faster, but it's been more than a year since I *wrote those changes down* . . . I have to do that . . . especially with some of what's coming up next (...) (23 years ago, 6-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) Turns still took too long to process. The time to battle it out is also significant (perhaps for the campaign game, two shots should be taken per turn?). Going to port took too long. Running NPC ships took too long A 2nd GM would help a lot. (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) OK, so what have you been coming up with? Where does the problem lie? Is it just in the time it takes to battle it out? Or does the going to port and transacting cause much of the problem? (...) Agreed. It's even the more interesting part to (...) (23 years ago, 5-Nov-01, to lugnet.pirates)
 
  Re: Pirate fleets
 
(...) In Steve Jackson terms: Class 8 (wide, 4 midsections): 0 Class 7 (wide, 3 midsections): 3 Class 6 (wide, 2 midsections): 4 Class 5 (narrow, 3 midsections): 0 Class 4 (wide, 1 midsections): 1 Class 4 (narrow, 2 midsections): 2 Class 3 (narrow, (...) (23 years ago, 5-Nov-01, to lugnet.pirates)


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