To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 95
94  |  96
Subject: 
Re: ANNOUNCEMENT: Brikwars !!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 13 Mar 2000 19:42:58 GMT
Viewed: 
1325 times
  
Shaun,

This sounds awsome and you can consider me there.  My main vehicle will
probably be my small AT-PTish model.

http://www.nelug.org/members/kingsley/space/hawalker/

I also have a little idea if you want a big city/town scene.  I realise this
would be an odd mix but what if everyone that had stuff for the Castle display
at TCS brought their stuff.  Most of it is pretty generic anyway.  I could
definitly bring any of my stuff you can see here plus two other buildings I
have not posted yet.

http://www.nelug.org/members/kingsley/castle/

Hey it might be a little odd but I think it might work.

Anyway let me know if you think this is a good idea.


Eric K.

The New England LEGO Users Group
http://www.nelug.org/

View My Creations at:
http://www.nelug.org/members/kingsley/


In lugnet.org.us.nelug, Shaun Sullivan writes:
REPOST:  Sorry about this, the first version came out all screwy - hopefully
this is a bit easier to read :(

Shaun

*****************************************************

SUMMARY OF EVENT

WHAT:  BRIKWARS EPISODE I:  THE PHANTOM ABS
WHO:  ANY AND ALL INTERESTED NELUG (AND FRIENDS OF) MEMBERS
WHEN:  1 APRIL 2000, 10:00 TO APPROXIMATELY 16:30
WHERE:  CHARLES RIVER MUSEUM OF INDUSTRY, MOODY STREET, WALTHAM

*******************************************************

BACKGROUND AND INTRODUCTION

Finally!

After years and years of  tension, the threads of civility have finally been
cut.  In bids to establish themselves as commercial leaders, the many tribes
and clans of Planet Dacta (in system Alpha Beta Sigma 8880) have assembled
massive armies composed of the best but not-necessarily-brightest of their
people.  These armies have been pitted against each other, seeking to
destroy the competition, and thus ensure their dominance in the League of
Exporting Guinness Organizations (L.E.G.O.).  Whoever controls the trade
routes rules the roost, experiencing massiuve cash flow and distribution
control of the sweet sweet black nectar of the non-denominational Gods.

In the tiny province of Billundoria, two armed forces are preparing to wage
battle against each other.  Billundia, presently abandoned by most of its
fearful population, lies at a crucial nexus along the supply lines to the
main theaters of war on Dacta.  Possession of Billundoria guarantees secure
lines of food, water, Octan, munitions, and Guinness.

The grander scope of the situation is lost on the soon-to-be-combatants,
however.  They now know only one thing, have but a single goal - destroy the
enemy.  For each of the soldiers is keenly aware of a single fact, which
drives them into a frenzy of plastic-lust:  the winners get the black liquid
gold.

*******************************************************

ANNOUNCEMENT AND OVERVIEW

Hi all!

Well, it finally looks like it's going to be happening :)  Any and all
interested parties are welcome to come play/watch/photograph/taunt/cheer
NELUG's first Brikwars-oriented event, or just join us for dinner
afterwards.  For anybody not familiar with Brikwars, it's basically a 3-D
wargame using customized vehicle, troops, terrain, etc ... if your penchant
is strategy, modeling, role-playing, games-of-luck, games-of-skill, reckless
abandon and animated cartoon violence (Itchy and Scratchy) , or wholesome
fun, then there's a good chance Brikwars might appeal to you, as there are
elements of each in it.

We are planning on using the original (1998) Brikwars rules material.  There
are currently revised updates being released that significantly alter some
of the game-play characteristics, and which we are planning on
disregarding.  The entire tome of rules can be viewed ( and downloaded, and
printed ..) at:

http://www.teleport.com/~rayhawks/1998/bwframes.htm  (frames version)
http://www.teleport.com/~rayhawks/1998/contents.htm  (no-frames version)

also, you can see more of Mike Rayhawk's stuff at:

http://www.teleport.com/~rayhawks/brikwars.htm

We'd also like each participant to plan on bringing some landscaping and
scenery as well ... hopefully we'll be able to gather enough minifig scale
buildings to have an entire urban section of the playing area, for some
old-fashioned Street Warfare (tm) - imagine sending your troops through a
landscape such as that featured in Kevin Loch's Wamalug pictures:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=37
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=38

Foliage, BURP hills, mailboxes, and any other additional items that could
lend ambiance to the setup will also be extremely welcome!  (the idea is to
have this not only be amazingly fun and enjoyable, but also great to look
at.  There will be further updates forthcoming ... anyone familiar with the
rules knows that every aspect of the game is optional, so we'll be clearing
up some specifics to this event down the road.  However, this should be
enough information to get everybody inspired and building :)

By the way, the Charles Museum of Industry is located about 150 meters from
The Construction Site, making it easy to obain "new recruits" for your
armies.  Additionally, there are a large number of restaurants, bars, pubs,
and alternative beverage dispensaries within easy walking distance.  Both
the Museum and the Construction Site have been extremely helpful in the
organization of this event, so we should plan on doing something nice for
both of them in return :)

Finally, to appease the masses, I have finally uploaded photos of the
Brikwars Playtesting session between Mr. Eric "Swarm Attack" Joslin and
myself.  Following this will be another post providing a quick narration of
each photo.  For your viewing pleasure, please direct your browser to:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=230

**********************************************************



Message has 2 Replies:
  Re: ANNOUNCEMENT: Brikwars !!
 
(...) inside! --Todd (25 years ago, 13-Mar-00, to lugnet.org.us.nelug, lugnet.build.mecha)
  Re: ANNOUNCEMENT: Brikwars !!
 
Eric, I think this is a great idea ... the more scenery and landscape we have, the better, I think. Some of the buildings look like they would fit right into the architectural variety found in any city anyways! Wow, if we were able to use some of (...) (25 years ago, 15-Mar-00, to lugnet.org.us.nelug)

Message is in Reply To:
  Re: ANNOUNCEMENT: Brikwars !!
 
REPOST: Sorry about this, the first version came out all screwy - hopefully this is a bit easier to read :( Shaun ***...*** SUMMARY OF EVENT WHAT: BRIKWARS EPISODE I: THE PHANTOM ABS WHO: ANY AND ALL INTERESTED NELUG (AND FRIENDS OF) MEMBERS WHEN: 1 (...) (25 years ago, 13-Mar-00, to lugnet.org.us.nelug)

6 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR