Subject:
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Sidenote (was Re: AHEM)
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Newsgroups:
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lugnet.org.us.nelug
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Date:
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Wed, 7 May 2003 20:31:54 GMT
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Viewed:
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1274 times
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Actually, I find is sort of odd that both Tom and I are glossed over in
favor of attacking Shaun. I mean, Smith & Wesson may make the gun, but they
don't fire the bullets.
I totally blew it (can't speak for how Tom might feel).
I should have known better what to expect and have worked somewhat with
Shaun to get a better grasp of the magic element and other strategic
stratagems... er... Which is too bad, because I do consider myself a fair
strategist. I do okay most of the time, and can put up a much better fight
than that without question.
I blame it on the whole fish-out-of-water thing.
I think the terrain didn't really help. That mountain is big and took up a
lot of the battlefield. With no flying units, and pretty much a mass of
ground units with nowhere to slowly go. I think there was way too much going
on. Personally, I think it would be more fun to have the armies scaled back
a bit to make the turns go a little quicker. More room to maneuver and
places to hide (say, a fire-proof bunker or two?!?) could also improve the
funzo-level.
Just my lousy two-center.
-Evil Wayne
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Message has 2 Replies: | | Re: Sidenote (was Re: AHEM)
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| In lugnet.org.us.nelug, Wayne McCaul writes: <snip> (...) Apparently my mountain worked like I had hoped. Massive and hard to scale. (...) I like this idea. If we were to reduce the overall CP and SP per player without allowing us to modify our (...) (22 years ago, 7-May-03, to lugnet.org.us.nelug)
| | | Re: Sidenote (was Re: AHEM)
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| Hey...we did pretty well...i seem to remember killing a few minotours or something. We actually held our own until Joe pulled that ILLEGAL (89 CP!?!?!?!?) dragon out of his behind! Tom D ----- Original Message ----- From: "Wayne McCaul" (...) (22 years ago, 7-May-03, to lugnet.org.us.nelug)
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Message is in Reply To:
| | AHEM
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| In light of some recent (and still ongoing? Good Grief!) events, I have been forced to re-evaluate my clemency and merciful behavior with regards to Brikwars games. Apparently I have allowed scurrilous behavior to go undisciplined, and the result (...) (22 years ago, 7-May-03, to lugnet.org.us.nelug)
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