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  Re: When the world was young - thoughts
 
(...) Actually, I kinda think it might be fun to try, personally-- you'd get free reign for creating the "magic items" (in this game), you'd get to control neutral troops (like the goblins, etc), and other game elements like the Sword of Agot, team (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug)
 
  Re: When the world was young - thoughts
 
(...) but that requires someone who knows the rules well enough, and is willing not to play. Unless we decide to go with the "What I Say Goes" rule, which basiclly picks someone (not always the same someone, I think) to resolve conflicts... So, (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug)
 
  Re: When the world was young - thoughts
 
(...) Shaun would've been cackling in triumph-- oh the sheer joy he would've had to see that happen to a fig dressed as a Ninja :) (...) Oh, my point was basically that if you lit the flame with 12d6 damage, the *rest* of the flame isn't at the same (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug)
 
  Re: When the world was young - thoughts
 
"David Eaton" <deaton@intdata.com> wrote in message news:HE68oC.123n@lugnet.com... (...) Just for the record, that was my *fig's* masculinity that was compromised... (...) they (...) works, too: (...) (miniscule (...) story. Actually, the Dragon (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug)
 
  Re: Brikwars at OurCon 04
 
(...) I always appreciate other options, because they let me see things that I might have over looked. In the end I usually take all the feedback I get and modify the game to try and meet as many of them as possible. I agree that losing troops is a (...) (21 years ago, 1-May-03, to lugnet.org.us.nelug, lugnet.gaming)


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