To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2480
2479  |  2481
Subject: 
Re: Greenburg Train Layout Design
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 20 Sep 2002 02:29:05 GMT
Viewed: 
3603 times
  
Wow - good job, guys! The layout looks fantastic!

I do have one question, though...Shaun had two burnt buildings and the
layout shows one. We talked about using one in a construction scene, where
it is being knocked down. I was planning on building something for this. Is
this still included? There seems to be a number of spots where this can be
placed. Not the end of the world if it's not going to be there.

- Joe

"Jonathan Dallas" <brickmason@legos.zzn.com> wrote in message
news:H2prIM.38s@lugnet.com...
> Hey everyone,
> 
> Eric and I finally decided to work together on a design instead of • competing
> against each other.  I think you're going to like the results.
> 
> 
http://www.brickshelf.com/gallery/guigui/Layout/GreenburgNov02/threeloop8d.g
if
> 
> This layout uses a train layout convention called an access hole.  This
> small hole is place in the middle of a deep train layout to gain access to
> the center of the layout.  To create this hole we need to construct the • 16th
> table as two 20"x40" half tables.  This will give us a 20" x 40" hole in • the
> middle of the town that we can pop up through if we need to fix anything.
> 
> As a side bonus of using two half tables, the controller's hole gains an
> extra 20" more space.  Since the controller is now closer to the outside
> edge, he can more easily interact with people out side of the loop.
> 
> Just a few design notes:
> 1. Tom's layout is in a different configuration then it was orginally, but • I
> think he was going switch things around anyways.  I also took out the road
> next to his house.  I'm hoping that this will be okay.  I think if we put • a
> little driveway and yard next to the house it will give the house the • extra
> space it requires.
> 
> 2. Now if your wondering why there is a barn is in the amusement park, • think
> petting zoo.
> 
> 3. We need volunteers to build false building fronts.  The fronts are to • go
> along the edge of the access hole.  I haven't figure out exactly what the
> fronts are going to sit on yet, but we can probably screw some technic • beams
> to the side of the table.  I'll post specs of the support structure once I
> figure it out.
> 
> 4. For the castle people, I think we can put a castle on this layout • without
> it looking out of place.  If you think you have a castle that will fit
> across from the amusement park, give me its dimensions and I'll try to put
> it in.  I can also take out my small house if we need more space.
> 
> (I won't right all the specs this time)
> 
> Any right, please post your comments, good or bad.
> 
> Jonathan



Message has 1 Reply:
  Re: Greenburg Train Layout Design
 
(...) Actually Shaun only had one burnt building on the other layout. I had the little red office building. I didn't include the red building, because I kinda parts the roof for the last brikwars game. Did you want to use the same building as part (...) (24 years ago, 20-Sep-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Greenburg Train Layout Design
 
Hey everyone, Eric and I finally decided to work together on a design instead of competing against each other. I think you're going to like the results. (URL) layout uses a train layout convention called an access hole. This small hole is place in (...) (24 years ago, 20-Sep-02, to lugnet.org.us.nelug)

9 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR