To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2239 (-10)
  Re: Is there a Lego company store in Enfield, CT?
 
(...) Sadly, it seems no :( I've heard from about 4 different sources who have said there's no stores or 'real' publically accessible areas (their lobby maybe) in Enfield. And no, they don't do public tours :( [though it has been a long standing (...) (22 years ago, 17-May-02, to lugnet.market.shopping, lugnet.loc.us.ct, lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) OOps! You're right, I actually intended to do that. Having them spaced on stud closer to the edges also ensures that there will be even spacing between doors in two modules that are side-by-side. I'll revamp the pictures this evening and (...) (22 years ago, 17-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) I hate to be persnickity, but if we moved each door 1 stud closer to the outside corner it's nearest to, we could have multiples of 16x16 baseplates-- which may lend itself to further coolness seeing as it'd allow for 16x16, 16x32, and 48x48 (...) (22 years ago, 17-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) Your killing me... this looks so cool! I wish I could make this game. I might have to work up a module if I have time anyway. Eric Kingsley (22 years ago, 17-May-02, to lugnet.org.us.nelug)
 
  Re: Brikwars TL6 Initial Details (6/15/02?)
 
(...) The first draft of the standardized doors are available: (URL) technic holes will be used to attach the sections together. Simply put, each module needs to have at least two doors, located in any of the 8 spots designated. It looks like 7 (...) (22 years ago, 17-May-02, to lugnet.org.us.nelug)
 
  Re: I think its time for a meeting...
 
(...) The cluster is really nice stuff -- rackmount 1U dual piii3s, and all sorts of fancy management stuff so you can control them all from the head node. There's really cool free software called xCAT which controls it all -- see (URL). You set up (...) (22 years ago, 17-May-02, to lugnet.org.us.nelug, lugnet.off-topic.geek)
 
  Re: I think its time for a meeting...
 
(...) sounds like fun... except for the IBM part - I've been fighting with them for weeks now... they have suprisingly bad products... hope their linux imlpementation is more sound... :) (22 years ago, 16-May-02, to lugnet.org.us.nelug)
 
  Re: I think its time for a meeting...
 
(...) Ok, turns out to not. :) Busy installing a Linux supercluster from IBM.... (22 years ago, 16-May-02, to lugnet.org.us.nelug)
 
  Brikwars TL6 Initial Details (6/15/02?)
 
After last night's meeting, I think we've hit upon a widely-approved of idea for the next BW game. A TL6 game, with a modularly-constructed layout. I'll be posting a picture of the standardized interconnections as soon as I can get them into LDRAW, (...) (22 years ago, 15-May-02, to lugnet.org.us.nelug)
 
  Re: Advance Notice: Brikwars 6/15or16/2002
 
(...) Idea of modules is great. We'll have to come up with some basic standards, but we've got time. Since I've always liked medival, I'll vote for a TL2 game with a labyrinth theme. With my second choice being the TL6 space ship theme above. I've (...) (22 years ago, 15-May-02, to lugnet.org.us.nelug)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR