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Subject: 
Re: Advance Notice: Brikwars 6/15or16/2002
Newsgroups: 
lugnet.org.us.nelug
Date: 
Mon, 13 May 2002 14:19:59 GMT
Viewed: 
726 times
  
In lugnet.org.us.nelug, Shaun Sullivan writes:

DETAILS:  Currently being considered:

         TL2: Medieval Game
         TL4: SuperHeroes Game
         TL6: Future Mayhem

         Clearly, odd numbers are being shunned.  I'm leaning towards the
superheroes game or the space-age game, but there seems to be much interest
in a TL2 game as well.  Everybody has a voice, so rock the vote, people.  In
any case, there will definitely be some sort of objective, such as the famed
"get the 1x1 tile fest" that worked out really well last St. Patrick's Day.



Hi all,

Still no feedback on what type of game, eh?

Here's something that looked pretty interesting.  What if we had a TL6 game,
but laid out the territory differently?  As in, everybody who comes would have
to bring at least one 32x32 baseplate (or multiple of 32x32), built kind-of
"spaceship-y", with a 6 wide door in the middle of each side (which can be
blocked off at game time, if need be).  Then, the modules can be put together
at game time, in whatever configuration suits people.  Nobody would know ahead
of time what sort of modules others would bring, and the overall effect could
be a pretty interesting (and large?) spaceship with rooms, cooridors, access
areas, etc.

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=17054

Just an idea.  Of course, we're now getting to the point where we have *lots*
of scenery available amongst many people, so outdoors/town settings look great
too.

Anyway, I'm just babbling :P

So, any votes yet?  Please rank the following items 1 to 3 in your order of
choice:

__ TL2
__ TL4
__ TL6

-s



Message has 3 Replies:
  Re: Advance Notice: Brikwars 6/15or16/2002
 
(...) of explosives! (URL) (22 years ago, 13-May-02, to lugnet.org.us.nelug)
  Re: Advance Notice: Brikwars 6/15or16/2002
 
(...) Mmmm... though decision. (...) Wow!... that's sooooooo cool. Now the decision is not difficult. Lots of troops, but that will take those big flyers out of the game, as well as those big tanks, unless of course they are in a hangar / cargo bay (...) (22 years ago, 14-May-02, to lugnet.org.us.nelug)
  Re: Advance Notice: Brikwars 6/15or16/2002
 
(...) Idea of modules is great. We'll have to come up with some basic standards, but we've got time. Since I've always liked medival, I'll vote for a TL2 game with a labyrinth theme. With my second choice being the TL6 space ship theme above. I've (...) (22 years ago, 15-May-02, to lugnet.org.us.nelug)

Message is in Reply To:
  Advance Notice: Brikwars 6/15or16/2002
 
WHO: Any and all NELUGgers and NELUGettes, visiting dignitaries, etc WHAT: Brikwars WHEN: Weekend of June 15th/16th, time TBD WHERE: TBD WHY: Because it's been far, far too long. Let's be reborn for the first time all over again. DETAILS: Currently (...) (22 years ago, 9-May-02, to lugnet.org.us.nelug)

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