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    Re: NLDA [aka Medieval] Brikwars* —David Eaton
   (...) Yeah, I like the idea-- however just to make the distinction, are we talking about a 1-sided capture the flag, or will each team have a prize to capture? I guess the problem being that it adds definite advantages to the team protecting the (...) (23 years ago, 21-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
   "David Eaton" <deaton@intdata.com> wrote in message news:GFACM0.3L1@lugnet.com... (...) If (...) showing (...) be (...) but if (...) Kind (...) Damn, Suz, you win. They AREN'T as slow as I thought. (...) talking (...) capture? (...) Of course, we (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —David Eaton
   (...) I'm certainly up for it... of course I'll also take that to mean that we'll fluctuate what troops & weapons we field depending on your inital positioning. (...) It's certainly different than most of the games we've had in the past-- I've often (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
     (...) (define 'fluctuate' here?) This sounds like what I was hoping for. though it would seem that you ought not to know where *all* our men are. what if each team started with duplicate maps of the environment and some indication of important (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —David Eaton
     (...) Well-- really what it means is like Eric J. said (and I recall saying in the past), wherein if one team is defending, the attacking team gets a bit of a bonus becuase defending a good position/item has slight advantages. My thought on (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Joslin
     (...) Possibly. Part of the problem is that we've never really planned ahead in quite this much detail (picking sides, etc). A good rule of thumb for wargames like this is that an army defending a well-fortified position should get somewhere between (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
    
         Re: NLDA [aka Medieval] Brikwars* —Richard Noeckel
      Hi, Richard Again. You guys sound so very technical about everything! Therefore, the best technical wargame out there is WARHAMMER(R) Check out their section on Senerion, and capturing an objective. Every thing in their games is completely balanced (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Suzanne D. Rich
   (...) We on Team A have a pretty solid idea of troop / fortification type. I think what we've built and the style of it are relevant to this discussion. If everyone will see our stuff on Monday anyway, and we're building a storyline now, is there (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —David Eaton
   (...) Not really. Does anyone else from Team B think it's terribly wrong of us to reveal what we've got? I don't particularly care. It makes for good planning, I suppose. But then again, I suppose I wasn't really planning to bring anything to the (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
   (...) OK how about this... Lets say that Team A has captured our ravishingly beautiful princes and have brought them to their stonghold. Their goal is to hold her, Team B must rescue her. Now in reality Team B would be able to see the fortress and (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Joe Comeau
   "Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFCqq1.KFs@lugnet.com... (...) to (...) the (...) pages (...) them? (...) have (...) rescue (...) attack (...) forest". (...) see, or (...) the (...) would (...) of (...) get (...) in (...) (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
   In lugnet.org.us.nelug, Joe Comeau writes: <snip> (...) I think this is close to what I was thinking. Obviously team A knows something about team B but not everything and while they know some of their weapons team B obviously isn't going to leave (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Shaun Sullivan
    (...) I was thinking about this balancing act, particularly with respect to the weighting of available CP to account for one team having a fortified postion. Then I realized that I think Brikwars might be self-balancing in this regards. Buildings (...) (23 years ago, 24-Jun-01, to lugnet.org.us.nelug)
   
        Re: NLDA [aka Medieval] Brikwars* —Eric Kingsley
   (...) I think this sounds fair. We havn't given point values for buildings before so it hadn't crossed my mind. If you want to go this route I don't have a problem with it. (...) Prepair to die, scumbag! (...) Thoughts... I think Team A stinks. (...) (23 years ago, 25-Jun-01, to lugnet.org.us.nelug)
 

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