To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.laflrcOpen lugnet.org.us.laflrc in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / LafLRC / *95 (-10)
  GBC at Indy
 
We're getting together tomorrow (Sunday) to set-up and test the GBC we're going to have at the IndyLUG layout for GTX. I just spoke with Greg. He's working on a ball-counting & display module. I have a corner module that works as a timer/regulator, (...) (19 years ago, 8-Oct-05, to lugnet.org.us.laflrc)
 
  Re: #define-ing stuff for Chibots
 
(...) I have, and it helps a lot. For instance, when comparing the raw light sensor values to some limit, I #define "<" to be "LIGHTER_THAN", for instance. That makes switching all those points very easy in the code, I need only change two #defines (...) (19 years ago, 3-Oct-05, to lugnet.org.us.laflrc)
 
  #define-ing stuff for Chibots
 
(...) I'm not totally sure about this, but try playing around with #define In one language I use, the compiler will totally take out the variable, and put in the defined value, before compiling the program. I assume that's how it should work in C (...) (19 years ago, 3-Oct-05, to lugnet.org.us.laflrc)
 
  LafLRC @ GTX
 
For those working on the train show GBC, here are the showtimes: Friday: 2:30-7:30pm Saturday: 7:30-10am (setup) 10am-4pm Sunday 10am-4pm 4pm-?(tear down) I think we'll be OK getting there Saturday morning, around 8 to set-up. Kerby will be there (...) (19 years ago, 3-Oct-05, to lugnet.org.us.laflrc)
 
  Re: Tic-Tac-Toe-bot
 
3T - good name... 32x32 plate for the game sounds exceptional...you could break it into 10x10 squares with a 1 stud width divider...no edge markers (would add a little to the challenge maybe) Size of the cube: Using odd size cubes (3x3, 5x5, 7x7) is (...) (19 years ago, 30-Sep-05, to lugnet.org.us.laflrc, FTX)
 
  Re: Schedule of events
 
(...) See, that's why you are so much more efficient than me at this stuff. I usually have *everything* at the planning stage... (...) Something GBCish (probably not new, but we'll see) Trellis (old line-follower; maze, basic & advanced(?) line (...) (19 years ago, 29-Sep-05, to lugnet.org.us.laflrc)
 
  Re: Tic-Tac-Toe-bot
 
(...) What about Othello? That requires the robot to be able to place AND reverse the pieces. Not sure if 8x8 would produce very interesting matches, maybe a smaller board? Even 4x4 may produce interesting strategies... ROSCO (19 years ago, 29-Sep-05, to lugnet.org.us.laflrc)
 
  Re: Tic-Tac-Toe-bot
 
(...) This would be a timed game. The winner would be the robot with the lowest average time-per-move. Actually, I was just thinking about it. Even that may not be a good comparison. I think robots should play each other twice, with each going first (...) (19 years ago, 29-Sep-05, to lugnet.org.us.laflrc)
 
  Schedule of events
 
I usually have several things in the planning stage. Here's what I have coming up in the next few months, and the robots I'll be taking: Oct 15-16 GTX train show with IndyLUG in Indy A small GBC Nov 13th - Chibots fall contest (www.chibots.org) A (...) (19 years ago, 29-Sep-05, to lugnet.org.us.laflrc)
 
  Re: Line Following Monster
 
(...) I have a Nitro Menace ((URL) that I bought because I want to turn it into something. I've been thinking about an RC car, but a line follower would be cool. I don't think it would be super-fast, and I'm not sure it would fit the Chibots rules, (...) (19 years ago, 29-Sep-05, to lugnet.org.us.laflrc)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR