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 Organizations / United States / *15118 (-10)
  Microscale replica "Liberator" (in progress)
 
In microscale: a replica of the hero ship Liberator from the 1978-81 BBC SF drama (URL) "Blake's 7"> (sometimes spelled "Blakes7"). (URL) The BrickShelf gallery includes reference pics and numerous prototypes. The final version must wait until I (...) (21 years ago, 5-Nov-05, to lugnet.announce.moc, lugnet.space, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)  
 
  Re: tic-tac-toe - Clearing the board
 
For now, I think I'm falling onto the side of "no bonus". Mostly, I want this to be a tic-tac-toe challenge. I'm assuming that if we get a dozen entries for example, then there will be a broad enough range of skill levels that the bonus won't really (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) This is kind of tough. My initial thought was to "tip the scale" towards a robot that can not only play, but also clear the board. However, I doubt anyone will be able to build a robot, then go back and add-on the "Clear-the-board" feature. It (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) I'm really on the fence. I just think it may limit either the number of entrants, or the number of competitive entrants. On competition day I'd like to see many (a dozen?) competitive robots, not 3 or 4 that are head and shoulders above the (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe - Clearing the board
 
(...) Ok, I'll assume I didn't say this in the message you replied to: On Fri, November 4, 2005 9:45 am, Steve Hassenplug wrote: (...) Here's my suggestion for scoring: 1) The event winner will be the robot that wins the most matches. 2) Each match (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Microscale Zen monastery
 
A generic Tibetan Zen monastery/abbey, hidden deep in the Himalayas: (URL) I built this for an entry in the short-animation contest at the (URL) Katsucon> anime convention -- it would provide the establishing shots, and I'd then cut to a room with (...) (21 years ago, 4-Nov-05, to lugnet.announce.moc, lugnet.build.microscale, lugnet.org.us.delvalug, FTX)  
 
  Re: tic-tac-toe - Clearing the board
 
(...) How exactly are we defining clearing, and are both robots going to be attempting such clearing at the same time? I have visions of the "clearing" phase being a place we can all apply our Sumo robots... Perhaps a "self-reseting" system should (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  tic-tac-toe - Clearing the board
 
Ok, let me pose this question. In our Tic-Tac-Toe game, Should we offer a time bonus (subtract some time) for a robot that can clear the board after the game is over? Assuming robots will play two games against each other robot, that means each (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) I'm ok with that. :) But, of course, you guys know I'll spend the time & resources to build such a robot. (...) I'm OK with that. Anyone else? Steve (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)
 
  Re: tic-tac-toe bots
 
(...) It just seems like we would probably be handing 1st place (or the top few spots) to builders who had the time & resources to build 2 rcx robots or 2 separate robots. I'm not sure we should do this. Yes, most people who are likely to (...) (21 years ago, 4-Nov-05, to lugnet.org.us.laflrc)

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