Subject:
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Re: C$: Knowledge-Based Approach
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Thu, 23 Oct 2003 14:32:03 GMT
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Viewed:
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1035 times
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In lugnet.org.ca.rtltoronto, Chris Magno wrote:
> Michael Purvis wrote:
> > then I don't mind discussing it. Any specifics are out, basically.
> >
> > I don't care if you know that I evaluate four-five turns in advance, and look
> > for groups, threats, and wins... as long as you have no idea how I do it or how
> > long it takes. :)
>
> I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep.
> you now have a better chance over me.
I'm really trying to share. (hence, this thread)
In fact, I'm willing to admit that my software can currently go 7 ply deep, for
the complex middle-game moves, in under 30 seconds.
That should be able to beat: move=rnd(7)
Now, I just need to build some hardware.
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Message is in Reply To:
| | Re: C$: Knowledge-Based Approach
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| (...) I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep. you now have a better chance over me. if I say I have done the research and use the Slabovian concept, you know to counter with the "Upper Un-gabumba Land" (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
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