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Subject: 
Re: C$: Knowledge-Based Approach
Newsgroups: 
lugnet.org.ca.rtltoronto
Date: 
Thu, 23 Oct 2003 14:32:03 GMT
Viewed: 
985 times
  
In lugnet.org.ca.rtltoronto, Chris Magno wrote:
Michael Purvis wrote:
then I don't mind discussing it. Any specifics are out, basically.

I don't care if you know that I evaluate four-five turns in advance, and look
for groups, threats, and wins... as long as you have no idea how I do it or how
long it takes. :)

I disagree.....  if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep.
you now have a better chance over me.

I'm really trying to share.  (hence, this thread)

In fact, I'm willing to admit that my software can currently go 7 ply deep, for
the complex middle-game moves, in under 30 seconds.

That should be able to beat: move=rnd(7)

Now, I just need to build some hardware.



Message is in Reply To:
  Re: C$: Knowledge-Based Approach
 
(...) I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep. you now have a better chance over me. if I say I have done the research and use the Slabovian concept, you know to counter with the "Upper Un-gabumba Land" (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)

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