Subject:
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Re: C$: Knowledge-Based Approach
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Newsgroups:
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lugnet.org.ca.rtltoronto
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Date:
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Thu, 23 Oct 2003 12:23:07 GMT
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Viewed:
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516 times
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Michael Purvis wrote:
> In lugnet.org.ca.rtltoronto, Chris Magno wrote:
> > I'm torn between openly discussing this with you, and keeping my "secret" a secret!!
> >
> > damn this competition.
>
> Ah haha. I know what you mean. My rule of thumb has been that if I think it's a
> strategy or coding concept that everyone is likely to come up with on their own,
> then I don't mind discussing it. Any specifics are out, basically.
>
> I don't care if you know that I evaluate four-five turns in advance, and look
> for groups, threats, and wins... as long as you have no idea how I do it or how
> long it takes. :)
>
> Mike
I disagree..... if I tell you that I ply 3 deep, you just have to code to 4 or 5 deep.
you now have a better chance over me.
if I say I have done the research and use the Slabovian concept, you know to counter with
the "Upper Un-gabumba Land" defense.
my dilemma is how to cram all that counter- "Upper Un-gabumba Land" code into my 3
micro-scouts. getting the required x/y code into one micro scout was hard enough.
;)
Chris
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Message has 1 Reply: | | Re: C$: Knowledge-Based Approach
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| (...) I'm really trying to share. (hence, this thread) In fact, I'm willing to admit that my software can currently go 7 ply deep, for the complex middle-game moves, in under 30 seconds. That should be able to beat: move=rnd(7) Now, I just need to (...) (21 years ago, 23-Oct-03, to lugnet.org.ca.rtltoronto)
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Message is in Reply To:
| | Re: C$: Knowledge-Based Approach
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| (...) Ah haha. I know what you mean. My rule of thumb has been that if I think it's a strategy or coding concept that everyone is likely to come up with on their own, then I don't mind discussing it. Any specifics are out, basically. I don't care if (...) (21 years ago, 22-Oct-03, to lugnet.org.ca.rtltoronto)
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