| | Re: rtlToronto15 January issues Jeff Van Winden
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| | (...) So Calum you are suggesting that the shortest path would be the marked path, but if a robot goofs up, and turns the wrong way, it can continue, and take a longer, route that will still lead it to the critical path. Calum, are you being (...) (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtlToronto15 January issues Dan Boger
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| | | | (...) Wouldn't it be useful, since you could avoid the other robot, and not have to bash your way through it? (...) Mmmmmm, sleep. "I too will go home, for sleep" :) (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: rtlToronto15 January issues Calum Tsang
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| | | | | (...) That's the other benefit of having secondary paths-not reducing the game to sumo. A single decision up front to go onto an alternate path allows a competitor to avoid a sumo like game. Calum (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | Re: rtlToronto15 January issues Calum Tsang
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| | | | (...) Sad thing is I learned CPM techniques in first year, but the best implementation I've ever seen is in our GPS lab, where they put on the whiteboard whoever's behind the 8 ball. It gets people working FAST, and no need for CPM charting either. (...) (21 years ago, 25-Aug-03, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: rtlToronto15 January issues Derek Raycraft
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| | | | (...) I think you've got a good idea here. If we build it right, we wouldn't have to rebuild it to have a different maze for subsequent rounds, we could just mark different paths through the maze. I don't like the idea of having more then one (...) (21 years ago, 26-Aug-03, to lugnet.org.ca.rtltoronto)
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