| | Re: Project X and game play David Koudys
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| | (...) We could go head to head, 2 'bots at a time. It says right on the rules that anyone using multiple RCX's should build in fault tolerance ;p For those of us who can do it all with 1 RCX, we're not too worried ;) Whatever the group decides... I (...) (23 years ago, 7-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | Re: Project X and game play Greg Hyland
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| | | | (...) If the robot has to start off the board and end off the board, this ruins my feeble plan. I do have an idea to compinsate for this, but I'd like to know. Meanwhile, I'm scared. I'm not having fun learning NQC, and I want to go back to RCX1.0 (...) (23 years ago, 8-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Project X and game play Calum Tsang
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| | | | (...) I think starting on top of the board is okay. In our robot, parts of the robot overhang the board. I think the only thing I would draw the line at is attaching stuff to the actual board (ie, 2xN pieces) (...) C's a good idea to learn, if (...) (23 years ago, 8-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Project X and game play Chris Magno
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| | | | | (...) If i think I understand what Calum is saying.... then i agree. if your bot for whatever reason, always starts with the griper over the top left cell, then so be it. in my little heart of hearts, the game was over when the last block was (...) (23 years ago, 8-Jan-02, to lugnet.org.ca.rtltoronto)
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| | | | | | Re: Project X and game play Greg Hyland
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| | | | (...) I'm using Dave Baum's DEFINITIVE GUIDE TO LEGO MINDSTORMS. It has a tutorial on the CD that isn't too bad. I can turn motors on and off so far. There's a few things that make me go "why would I do that?" but I guess it's important. -Greg (...) (23 years ago, 9-Jan-02, to lugnet.org.ca.rtltoronto)
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