| | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) I guess this is where pythagoras will factor in--I want the number of points to be the same as the length of the initial line (from random (x,y) to (0,0))--if the line is 17 units long, (...) (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) You mean like this? (URL) have that packaged up in a MyBlock, and other than rounding errors it works nice and fairly quickly. (...) Not exactly; it really depends on the precision you want/need. (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) I love stuff like that :) Thanks Dave (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) I think that's all I need for the 'precision' I want Thanks I'l ltry when I get home tonite (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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David, Check out Bresenham's Algorithm for line drawing: (URL) It's been around forever and does not require complex math - which was not available on older computers anyways. Sometimes the old guys knew how to do stuff right. Ralph (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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| | Re: some 'puter/math help please
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(...) ALl this so you can become the most proficient NXT game deceloper in the word? :) Dave, the world dose NOT need another snake game. :) how about - ummmmm NXT connect 4, or.. um.... nxt project X naw... :) Chris (18 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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