| | Our the R-games too hard? Chris Magno
|
| | Do we make the games to hard? If we had a simpler "less" complex game would the games run smother? I dont mean a "simple" game. As an example, I mean, something like tug of war, BUT not with the free rope part. Chris (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
|
| | |
| | | | Re: Our the R-games too hard? Derek Raycraft
|
| | | | I find it hard to get excited about games like tug of war. But then I've never done well with free roaming robots. Given the number of games we played on the Tug of War afternoon I don't think we had a problem with the games needing to run smoother. (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
|
| | | | |
| | | | Re: Our the R-games too hard? Calum Tsang
|
| | | | (...) Well, if you make them easier in terms of more defined, I'm not sure that would be good. It would make things easier, and perhaps for first time builders it would be good... ...but then you wouldn't see different strategies. If say the rope (...) (18 years ago, 9-Aug-06, to lugnet.org.ca.rtltoronto)
|
| | | | |
| | | | Re: Our the R-games too hard? David Koudys
|
| | | | (...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
|
| | | | |
| | | | | | Re: Our the R-games too hard? Rob Antonishen
|
| | | | (...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (18 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
|
| | | | |