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 Organizations / Canada / rtlToronto / *9184 (-10)
  Re: Connect Four game issues
 
(...) HOLY CRAP. Yeah. I tried to figure out how the logic even works when you guys did the Project X robots. I don't stand a chance at this! (URL) wish I had a camera that had a short depth of feild like that. :) OMG I found the word Europa Park in (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
OK. 2 rules! 1. stop having all this exciting conversations when I cant get near a working computer. and B. whatever we finally decide. we should have a "mock" game to test the system. some time in and around x-mas. this will give us a chance to (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
This game is too easy. If we wanted to make it hard, we would play Mastermind. Hmmm, nevermind - it's been done already.... (URL) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  [rtlToronto] rtlToronto September Monthly Dinner
 
Hey folks, rtlToronto September Monthly Dinner Toys R Us Etobicoke 690 Evans Avenue Etobicoke, ON M9C 1A1 We'll be doing something a little unusual for the September Monthly Dinner. We'll meet at the Sherway Gardens TRU at 7PM to examine Connect (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) What if I use the home button in between scanning the rows? Maybe there should be TWO home buttons. One to home the XY gantry (XZ if you're not comfortable rotating in 3 space) and another home button to indicate that you are ready to play. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I agree 100% I really think we should implement something other than win/lose scoring here. There should be a bonus for speed. I get the feeling that eventually people will get their programs working so well that they are nearly unbeatable. (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) <snip> (...) I like this the best--touch sensor for when your 'bot is in the 'home' postition--i.e. 'off the board'. Your 'bot will probably use it, and you can run a wire to the other 'bot. Done and done. The part I'd think would be fun if a (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Except running more than one game in parallel is awkward.... Oh, I forgot, you guys bought a lot of them without asking me if I wanted one :-) Ralph (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) Steve, I wish you would stop this nonsense. Can't you understand that these RTLers bought a bunch of old Control Lab stuff (without asking if I wanted one :-) and now they are struggling to find ways to use up more of their spare time writing (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I don't see hwy this has to be so complicated. Why not just hook up your homing sensor to the other guys RCX? That way when you park your robot after moving, the other guy knows its his turn. For a human interface, the robot could beep when (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


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