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 Organizations / Canada / rtlToronto / *9159 (-10)
  Re: Connect Four game issues
 
(...) If IR messages are not used, I think you'll have to use one motor port to signal you are done, one way or another. (...) I know BrickOS can also support standard messages. (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) But as Iain says, the tolerance on the width axis is much higher. Clamping the board allows you to control the tolerance. The further away you are from the base (ie, the top, where accuracy counts) the more it'll sway/bend etc. We should have (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) You can't grab the board. The base the board is attached to has some techinc beams along the bottom that you can attach your bot/gantry to for indexing purposes using Technic pins or axles... That way, you can guarantee no obstructions due to (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  RE: Connect Four game issues
 
(...) I don't like the idea of having to give up a motor port. I only have 1 RCX. Even one sensor port may be a bit much.... That being said, the location of the RCX is independent of the bot operation, so maybe it could be in a standard place on (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Sure. That does make sense. Maybe two at a time, four at a time. (...) Well, you can always accept pokes from the left side, and give pokes from the right side. (...) Yeah, but should be mechanically isolated? Iain says it may be physically (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) :) On one plane it's easy, but the other is a little bit more tricky, I supose (since the chips are thin). (...) Huh? Why does the robot have to grab onto the board? If you want to do that, just say, you can grab onto the left side of the (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I think we decided there's a minimum move time-apparently the more time you have, the more you can calculate out which move to make. (...) There was a request at the table to do a more software oriented game for a change. That's not say (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) Steve gets free RCXes from all of his sumo contests, don't worry about that :) (...) I think all it would do is blow out the fuse somewhere in the CO. Would it even damage the line card, Mario? I was using a 1200 when 14.4's were the rage. It (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) I have some questions (because I missed dinner) Assuming this game has been "solved", and it is possible for one to alway win, it seems like more than one game must be played, between "Competitors" These games may take some time, so it may be (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)
 
  Re: Connect Four game issues
 
(...) See the post about IR. Mechanical works well so kids can play the robots. That could very well be a qualifying-have someone play a full game with the unit without failure. (...) Sounds right to me--it's not a big deal to buy a game board. God (...) (21 years ago, 15-Sep-03, to lugnet.org.ca.rtltoronto)


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