| | Re: r10 Project X -- Rules update
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(...) It isn't bad, and it is a far cry from Rob's idea of zero points for an unsuccessfull design... :-/ (...) Good luck on putting out a design... and have fun south o' the border... :) Ben pretend Iain is going to work on his tan in Florida!! :) (23 years ago, 30-Jan-02, to lugnet.org.ca.rtltoronto)
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| | Re: r10 Project X -- Rules update
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"Jeff Elliott" <jeffe@telepres.com> wrote in message news:3C56BD23.6EF3CC...res.com... (...) This is the best idea I've seen yet. I wanted to suggest scoring via time, but because I hate math :) I couldn't bother trying to come up with something. I (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | Re: r10 Project X -- Rules update
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(...) At the risk of being wishy-washy..... I like this. It makes sense, and it address rob's concern. (right?) example: Time = time in seconds + 1 sec for not perfect block + 3 sec for "wrong" blocks. (these penalty times are based on what i figure (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | off road technic set at Sears Clearance site
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For those of us who didn't get to COSTCO in time... Sears clearance site has the off-road for 107.99 (URL) just ordered one to catch up with the rest of you... and so it begins, my first LEGO expense of 2002 I was in TRU on the weekend and they had (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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| | Re: r10 Project X -- Rules update
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OK folks, since I don't have a robot competing, perhaps I'll throw out some suggestions: Some scoring rules I've heard bandied around are: First to finish: +20 or +50... Block wrong: -10 or disqualified Block mispositioned: -5 I'd observe that in (...) (23 years ago, 29-Jan-02, to lugnet.org.ca.rtltoronto)
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