 | | Re: ~The best lego thing ever ~
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(...) so do you feel the need to claim EVERY thing i post here as yours? what next - bacon lottery? geesh :) Chris (20 years ago, 28-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: ~The best lego thing ever ~
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(...) HEY, this was my game way before I showed it to you... and your top score SUCKS! Janey "I have the net here too, Red Brick" (20 years ago, 28-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: ~The best lego thing ever ~
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In lugnet.org.ca.rtltoronto, Chris Magno wrote: this is how i waste my days-- (URL) one that's a little different-- (URL) you are.. Dave K (20 years ago, 26-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | ~The best lego thing ever ~
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well, maybe no.. infact there is VERY little lego here at all. (URL) i got 59 as my high score. the game is simple and VERY addictive. DAVE use some of your new found NXT skils and code that up on the NXT. :) Chris (20 years ago, 26-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) ALl this so you can become the most proficient NXT game deceloper in the word? :) Dave, the world dose NOT need another snake game. :) how about - ummmmm NXT connect 4, or.. um.... nxt project X naw... :) Chris (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) I think that's all I need for the 'precision' I want Thanks I'l ltry when I get home tonite (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) I love stuff like that :) Thanks Dave (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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David, Check out Bresenham's Algorithm for line drawing: (URL) It's been around forever and does not require complex math - which was not available on older computers anyways. Sometimes the old guys knew how to do stuff right. Ralph (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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(...) You mean like this? (URL) have that packaged up in a MyBlock, and other than rounding errors it works nice and fairly quickly. (...) Not exactly; it really depends on the precision you want/need. (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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 | | Re: some 'puter/math help please
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In lugnet.org.ca.rtltoronto, Rafe Donahue wrote: <snip> (...) I guess this is where pythagoras will factor in--I want the number of points to be the same as the length of the initial line (from random (x,y) to (0,0))--if the line is 17 units long, (...) (20 years ago, 23-Mar-07, to lugnet.org.ca.rtltoronto)
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