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 Organizations / Canada / rtlToronto / *16623 (-5)
  Re: rtl22 working concept
 
(...) If you are really worried about very slow machines, do what LafLRC did - time was one of the constraints, fastest wins all else being equal. (...) That was a problem I was going to mention as well. There needs to be a very clear standard here, (...) (19 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) My concern with drawing circle is some may do it the hard way and the game will take too long. Although the slowest part is probably trying to read where the opponent draw their X or O. If a bot miss-read because the opponent's last drawing is (...) (19 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) A lot of stuff still up in the air about T3D Game is on a 8.5x11 PDF file with a predetermined registration marks where you line up to. The paper is taped to the table. L shaped airspace like the C4 game. Colours--black markers on paper. (...) (19 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Well, god forbid we try something we've done before. (...) You'd be surprised. Calum (19 years ago, 13-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) That should make things much easier. It totally eliminates all the randomness that comes with trying to grab, drop, and scan LEGO pieces. I really don't see too many different ways of doing it, but I'm sure people will come up with the (...) (19 years ago, 12-Aug-06, to lugnet.org.ca.rtltoronto)


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