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 | | Re: rtlToronto22 Ideas?
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| In lugnet.org.ca.rtltoronto, Steve Hassenplug wrote: <snip> (...) I'm liking this idea more and more. I like the time factor to help determine the winner and I like the time penalty for every 'touch'. It's just like Project X except one row and (...) (19 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
| |  | | Re: rtlToronto22 Ideas?
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| (...) The easiest way is to cover the board with tiles. However, that's a bunch of tiles, and not everyone has that available (after they've made the cubes). On the other hand, leaving the board as-is will give better builders another challenge to (...) (19 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
| |  | | Re: rtlToronto22 Ideas?
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| (...) See that's the problem I have with 3T...it's bankrupt by default. Same with ProjectY...we're all making the assumption most entries won't work properly, so don't worry that the outcome is deterministic is a non issue. It seems to me kind of (...) (19 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
| |  | | Re: rtl21 B
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| (...) Yes. It should make it a very simple game. No fancy strategies. It does take a bit of fun out of it for some of us, but hopefully it will give some new people a chance to play. (...) The center line. Steve (19 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
| |  | | Re: rtlToronto22 Ideas?
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| (...) OK, I understand Steve. Makes more sense than infinite do-overs or whatever. At first I didn't see the big deal with "non-flat" cubes - but then the light bulb went off, and I realized that if they're not flat, they can't be scanned by the (...) (19 years ago, 2-Aug-06, to lugnet.org.ca.rtltoronto)
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