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 | | Re: Mating Game - moc up
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| (...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (20 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| |  | | Re: Mating Game - moc up
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| (...) I thought the whole concept stemmed from the of a "cooperative" game. Without inter-bot communication, the cooperative idea is kind of lost. (...) going on.... (...) I get the mental image of a group of dogs all trying to sniff each other. It (...) (20 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| |  | | Re: Mating Game - moc up
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| (...) you can STILL build a multi sided input bot. or just 2 whiskers...or some creative thinking, and you SHOULD be able to find the hole. (...) see, thats were the game allows for you do make it as EASY as possible to find a mate. make your HITW (...) (20 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| |  | | Re: Mating Game - moc up
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| (...) Geese -- that's what I said way back! (...) How to find a moving target?? (...) Pretty unlikely to work. It extremely difficult just to get a coordinated hand off when one knows it is delivering and one knows it is receiving/ (...) Scoring (...) (20 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
| |  | | Re: Mating Game - moc up
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| In lugnet.org.ca.rtltoronto, Chris Magno wrote: <snip> (...) Chris wants to score... ;) Well, if we go in the direction of an orifice--therefore your 'bot can only mate with another 'bot from one direction (I can't see how else it cam be done), then (...) (20 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
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