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 Local / Australia / New South Wales / Sydney / *154 (-10)
  Re: LegOz 2000.3 Brikwars
 
"Peter White" <aztekium@optusnet.com.au> wrote in message news:FtLw5E.4w7@lugnet.com... (...) Definately. I work until two, so I'll be along after that. (...) Which brings me to another idea I had a while ago... Does anyone else do the technic / (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
"Peter White" <aztekium@optusnet.com.au> wrote in message news:FtLvqt.19H@lugnet.com... (...) I'll assume you mean David Drew (me), not David Low. :) I'm recovering quite well. That's one good thing about only collecting Technic lego, there's less (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) David, you coming along on Sunday 4th June ? James and Pete.C were discussing the concept on Saturday at the Vikings expo, and I thought it would be interesting to see it in operation. James provided Pete.C with instructions of some sort so (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) R&R. (...) Check with James regarding the fine print of BW. I think we have four generals so far :- RP,PC,JH and DL. Any more ? I might even have a smaller two man field for warmups/stretching. Or should that be stretchering. Dave,how are you (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
"Dave Low" <stinglessbee@hotSPA...Email.com> wrote in message news:FtLuys.MC7@lugnet.com... (...) Yeah, I'm not up on the whole Brikwars thing. Can someone explain the concept / execution / rules / purpose of it? thanks, David Drew (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) Excellent -- this sounds super-duper-fab!! James mentioned a snowspeeder factory at the PPP (penrith pirates pitstop) -- maybe this could be a BYO project for non-combatants and field-marshals on R&R. I'm in on the battle, but I'm not very (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) From reading the rules, everything has a potential hitpoint value (apart from a mountain, unless you're talking BIG weapons), so the battlefield can take on any form you wish. I forsee some fun with clear-felling. Picture a sniper standing (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) I'll warn you now, my battallion of blonde Belville babes will be armed to the teet(h) with all sorts of weapons. Prisoners may be forced to carry wands and small brushes for the duration. (...) President Pete of Planet Pete says....I provide (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) I'm cool with putting the battlefield together, I was just wondering if there are any restrictions on widths between landforms and vegetation or can the combatants do a bit of clear-felling to help their cause. Plus since I'm spectator status (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)
 
  Re: LegOz 2000.3 Brikwars
 
(...) I like the idea of assigning different people to build different sections of the battleground. An immediate thought was to incorporate PeteW's huge Belville castle, that's if he's happy having it blown apart! This would allow us to maximise (...) (24 years ago, 26-Apr-00, to lugnet.loc.au.nsw.syd)


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