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Subject: 
Re: BrikWars final organisations
Newsgroups: 
lugnet.loc.au
Date: 
Thu, 30 May 2002 20:39:36 GMT
Viewed: 
1630 times
  
In lugnet.loc.au, Shaun Sullivan writes:
> In lugnet.loc.au, Zac Soden writes:
> > Also on a side note I don't think that we should be playing with fire either
> > as it adds too much complexity...
> 
> 
> ... If a nosy Yank might interject a thought, I'd suggest *not* to shy away
> from fire.  It certainly seems complicated at first, but it's actually pretty
> straightforward, and the benefit of having it in the game is nearly
> immeasurable.  Witness:
> 
> Poured cauldrons of burning oil:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=53705
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=53706
> 
> Flamethrowers/Plasma guns:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=9303
> 
> For instant visual effect and macabre fun, it's hard to top a good roaring
> blaze.  It also acts as an easy-to-place barricade.
> 
> Of course, if you include it now, *everybody* might try and use it, and that
> *would* become unbearably complicated very quickly.  One good fire per game,
> that's what I always say ;)
> 
> Have fun!
> -s

Hi Shaun, it's always good to have a noisy Yank interjecting thoughts
especially when they're had more experience in the field! You put up a very
good arguement. It does add so much more visual pleasure - maybe I'll bring
along a heap of little fire pieces on stands and we'll see what happens...

Thanks for the feedback,

Zac



Message is in Reply To:
  Re: BrikWars final organisations
 
(...) ... If a nosy Yank might interject a thought, I'd suggest *not* to shy away from fire. It certainly seems complicated at first, but it's actually pretty straightforward, and the benefit of having it in the game is nearly immeasurable. Witness: (...) (24 years ago, 29-May-02, to lugnet.loc.au)

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