Subject:
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Re: BrikWars final organisations
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Newsgroups:
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lugnet.loc.au
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Date:
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Wed, 29 May 2002 21:20:49 GMT
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Viewed:
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486 times
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In lugnet.loc.au, Zac Soden writes:
> In lugnet.loc.au, David Dallaston writes:
> > > Anything else??
>
> [snip]
>
> Also on a side note I don't think that we should be playing with fire either
> as it adds too much complexity...
... If a nosy Yank might interject a thought, I'd suggest *not* to shy away
from fire. It certainly seems complicated at first, but it's actually pretty
straightforward, and the benefit of having it in the game is nearly
immeasurable. Witness:
Poured cauldrons of burning oil:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=53705
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=53706
Flamethrowers/Plasma guns:
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=9303
For instant visual effect and macabre fun, it's hard to top a good roaring
blaze. It also acts as an easy-to-place barricade.
Of course, if you include it now, *everybody* might try and use it, and that
*would* become unbearably complicated very quickly. One good fire per game,
that's what I always say ;)
Have fun!
-s
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Message has 1 Reply: | | Re: BrikWars final organisations
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| (...) Hi Shaun, it's always good to have a noisy Yank interjecting thoughts especially when they're had more experience in the field! You put up a very good arguement. It does add so much more visual pleasure - maybe I'll bring along a heap of (...) (22 years ago, 30-May-02, to lugnet.loc.au)
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Message is in Reply To:
| | Re: BrikWars final organisations
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| (...) Any upgrades from the rulebook are allowed. TL6, because it is the most creative :) Sorry, no custom weapons - adds too much confusion. Also on a side note I don't think that we should be playing with fire either as it adds too much (...) (22 years ago, 29-May-02, to lugnet.loc.au)
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