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    Re: LegOz 2000.X - BrikWars —Richard Parsons
   (...) Sounds good to me. (...) Sounds like work, but emminently reasonable ;-) (...) Have to think about the catapults. It seems to me if I bring one, I should probably be allowed 350 points, not 300, to account for the losses I will inevitably (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)
   
        Re: LegOz 2000.X - BrikWars —David Low
   (...) Hilarity is fairly important in my fun factor. I think grossly uneven (or at least very different) forces, surprises in the scenery and great big SNAFU siege weapons add a lot to the game. Otherwise, I'm happy with these suggestions. Rationale (...) (24 years ago, 7-Aug-00, to lugnet.loc.au)
   
        Studfest: Part the Fifth (Re: LegOz 2000.8 - BrikWars) —Richard Parsons
   (...) I'm with you. For me the glorious heroic stupidity and utter incongruity is the fun. (...) TL3 is a bit more Rennaissance than Medieval (see, I've been reading my books again.....), but lack of food or religious enlightenment are perennials, (...) (24 years ago, 7-Aug-00, to lugnet.loc.au, lugnet.loc.au.nsw.syd)
   
        Re: Studfest: Part the Fifth (Re: LegOz 2000.8 - BrikWars) —James Howse
   (...) Bugg..bother. I'll have a word with myself about specks and planks in eyes later. I did mean medieval, i.e. TL 2. IIRC that's what everyone's got quite a bit of, and can do some scenery (with cool barred windows) for. Some exceptions might be (...) (24 years ago, 7-Aug-00, to lugnet.loc.au, lugnet.loc.au.nsw.syd)
   
        Re: Studfest: Part the Fifth (Re: LegOz 2000.8 - BrikWars) —Richard Parsons
   (...) TL2. Oh well, fair enough. (Keep TL3 for the next next time - Studfest: Part the Seventh! ;-) Richard Still baldly dreaming up grand armies... (24 years ago, 8-Aug-00, to lugnet.loc.au, lugnet.loc.au.nsw.syd)
 

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