|
| | Re: what makes a legend?
|
| (...) Ditto. I suspect most AFOLs would rather have a Legend that is 99% accurate than not have a Legend at all. thanks, James (23 years ago, 22-Oct-01, to lugnet.lego.direct)
| | | | RE: what makes a legend?
|
| (...) I have my own particular parts hang-ups too, but helmets aren't among them. But to my way of thinking, I'd much rather be able to buy a new Galaxy Explorer with new-style helmets and have to track down old helmets on Brickbay than buy a used (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
|
| First, let me say that although some of my comments regarding 10000, 10001, & 10002 may have, in the past, sounded a little nit-picky, LEGENDS RULES in every way! Thank you! Ive posted some of my nit-picky comments to the forum so that the (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
|
| (...) Brad, It would appear that the LUGNET community (as would be expected) has come through with dozens of responses to your questions. I'm sure it goes without saying, but I do hope you folks realize how fortunate you are to have this much free (...) (23 years ago, 22-Oct-01, to lugnet.lego.direct) !
| | | | Re: what makes a legend?
|
| I'm sure a 'series' of reprints would sell well. RW (...) (23 years ago, 21-Oct-01, to lugnet.lego.direct)
| |