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| | Re: what makes a legend?
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| (...) This is a bad idea. If you don't stay close enough to the original, AFOL's will not like the set. If you don't Juniorize some of these sets enough, it won't be cheap enough to sell to kids (with parents who aren't AFOL's) at your local TRU. (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
| | | | Re: What makes a legend?
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| Hurrah - I totally agree if one piece should be brought back this is it. unfortunately what people seem to have forgotten is that the visors on the knights in the yellow castle have probably also gone and they are kinda integral to the feel of the (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) John and I were both there and heard Brad say the same thing (unless John knows something I don't, which may well be true) but apparently we have different interpretations. I took Brad's comment about "no new molds" to mean that it was part of (...) (23 years ago, 25-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) From my little corner one of two things can make a legend: 1) The original 'model' was creative, imaginative and showed off what you can do with the parts included (Guraded Inn, Redbeard Runner) 2) The original set contained enough variety and (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
| | | | Re: what makes a legend?
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| (...) The scans on brickshelf are a useful reference and i have found them very useful, but you can't, for example lie in bed and read them and dream (bout all i do when it comes to lego!) <snip> (...) To download and print out costs time and money (...) (23 years ago, 24-Oct-01, to lugnet.lego.direct)
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