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Ok, I've been kicked off my duff by Evil Stevie himself to write my final postmortem. We haven't seen any additional comments for a while. I'll discuss various areas as they come to me. PREPARATION: The game requires much more preparation that I had (...) (24 years ago, 18-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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"Frank Filz" wrote (...) <<hoping this is not a stupid question but>> How come the emphasis on the cutters, and not the big ships? Richard Still baldly going... (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) You start out the game with a cutter... you're supposed to move on to bigger ships later, but most of us didn't get that far in the game. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Don't forget pens. :-) We had a rough time with that. -Shiri (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Correct. We were playing something more akin to the campaign game where you start with a cutter and move up. In addition to the potential for interesting play, this also had the advantage of giving the players a less complicated ship to deal (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) And dice and pirate props. Good point. I will need to make a check list for preperation and packing. (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...BTW: I thought your 'instant cutters' with 2 end to end boat pieces worked quite well. U should ship off pics to Evil Stevie for reference in emergencies like we had (too few cutters!) (...) ...I agree the 18" worked great as a way to limit (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...I think cutters worked well enuf for our general level of cluelessness :-) Tho perhaps it would have been nicer with size 2 ships so we could at least have a spare gun about :-) ...you can go back to ignoring me now... wubwub stephen f (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...I still think we should have lunched at Long John Silver's to get lots of little paper hats :-) ...you can go back to ignoring me now... wubwub stephen f roberts wamalug guy ((URL) Guide ((URL) the wildlink ((URL) #160 (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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One other thing, I'm working on a writeup of the game. I've looked at all the pictures posted so far (has anyone yet to post pictures besides myself?), and I got through about an hour or so worth of the web cam, selecting out good pictures. I still (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) I have not yet done so. I might do it tomorrow morning...I'd meant to get it done before now. Chris (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Well, that makes two of us. I've actually hardly unpacked. I really need to take a picture of my work area. My computer right now is in a little cozzy cubby made up of all the boxes of stuff. I've maybe unpacked two boxes, and then I've gotten (...) (24 years ago, 19-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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Aha! It looks like I can now read/post to the Lugnet web interface! Unless of course this message does not show up, in which case, ignore the above. I enjoyed reading Frank's writeup. Yes, as far as I know, this is the first major "blindtest" of the (...) (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Ahoy, there Cap'n Steve! Welcome aboard!!! :-D Franklin (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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Steve Jackson wrote in message ... (...) Hooray! Welcome aboard matey, or should that be captain... (...) Probably the best thing to do is just let the younger player do as they will, so long as they don't do something which directly affects (...) (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) ...woohoo! (...) ...Well, despite all our missteps and problems, everyone seemed had fun, which is the #1 goal of the game. And most people seemed to accept the little problems as just part of the game so didn't even mind them :-) (...) (...) (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) to (...) much, but it would be fun. (...) Arr! Having faced the amassed fleet of Capt'n Stevie before, I can safely say that ye won't be needing ta' bring anything but lots of caffinated beverages! As a survivor of the 12 hour battle during (...) (24 years ago, 20-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Well put. The first campaign I played allowed for a Class 1 with a cannon or a Class 2 without (this was Evil Stevie's fleet so there were no shortages) I took a Class 2 with extra crew and intimidated a few fishermen into 'donating' thier (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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Seattle? Well I'd like to try to get a game going this summer during PNLTC's big train event at the Seattle Center. I figured since there will be a lot of AFOL's here for the event we could have a Brickfest of sorts right along with it. Interested? (...) (24 years ago, 21-Jun-00, to lugnet.gaming, lugnet.loc.us.wa)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) The writeup looks excellent. It really summarises everything quite well. One quick comment: (...) Just to get it on the table, as it were, I'm currently in MI and so both the mortars and the digital camera are in NJ. I'm not yet very facile (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Go ahead and upload to Brickshelf. Please do some dissassembly if there is anything which might not be clear from the final model. (...) At this point, it will be early July before I get a chance to read the seige mortar rules in depth and (...) (24 years ago, 21-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) I like the way the mortars are shaping up. Opportunity fire for a fort really is an appropriate advantage, as long as normal initiative time between shots isn't violated, simulating load/reload time. Sean, the pirate mad (24 years ago, 21-Jun-00, to lugnet.gaming)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) big train event at the Seattle Center. I figured since there will be a lot of AFOL's here for the event we could have a Brickfest of sorts right along with it. Interested? Anyone? (...) sure I can count in one or two more as well from the guys (...) (24 years ago, 21-Jun-00, to lugnet.gaming, lugnet.loc.us.wa)
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| | Re: Brickfest 2000 Pirate Game Postmortem
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(...) Must..... restrain.... evil.... cackle....... (...) Plunder! Arrr!!! (...) Arrr! Y' see, matey, if'n y' lives long enou', y' learn how t' keep on livin'! Franklin (24 years ago, 21-Jun-00, to lugnet.gaming, lugnet.loc.us.wa)
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| | Siege Mortar Pics (Was: Re: Brickfest 2000 Pirate Game Postmortem)
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OK, pics of the Pirate Game Siege Mortar are up: (URL) provide more info if needed, but I'm dead tired right now...just back from MI. I'm crossposting it to .build given all the questions I had about the things at Brickfest, but followups will (...) (24 years ago, 22-Jun-00, to lugnet.gaming, lugnet.build)
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