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 Gaming / 1835
    Re: ESPG rules considerations (was Re: Question about quality of Best Lock... —Bruce Schlickbernd
   (...) A lot depends on which way you want to go - role-playing or straight miniatures gaming. With role-playing people can join and leave at their leisure, but it leaves a lot of work and unfocused effort. Essentialy, a bunch of one-on-one (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
   
        Re: ESPG rules considerations (was Re: Question about quality of Best Lock... —Don Cox
     (...) The Western theme could be a good game to break the ESPG for a bit. Using my pic from BF2004: (URL) attacking a wagon train or Indians doing a buffalo run, maybe the bad guys doing a bit of rustling: (URL) of these ideas might make a good (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
    
         (canceled) —Frank Filz
    
         Re: ESPG rules considerations (was Re: Question about quality of Best Lock... —Frank Filz
     (...) BrikWars would not be my system of choice. Actually, I've mostly decided that the AFOL created systems aren't really worth it. None of them really take advantage of the brick (BrikWars does to a minor extent, but then you can disassemble (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
    
         How can we take advantage of the brick? —Mike Rayhawk
     (...) I tend to agree. We tried a couple of things to make BrikWars more brick-centric: a system for minifigures to construct things mid-battle, the Mechanix who can recombine blasted-apart vehicle fragments in new ways, etc. - none of them ever (...) (20 years ago, 9-Oct-04, to lugnet.gaming)
   
        Re: ESPG rules considerations (was Re: Question about quality of Best Lock... —Frank Filz
   (...) I'll probably end up with RuneQuest since it is at least published. I do dislike the high level I hit he parries problem (though I point out GURPS actually has this problem also). I have found RuneQuest characters to be fairly different, it's (...) (20 years ago, 8-Oct-04, to lugnet.gaming)
 

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