Subject:
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Re: My First Pirate Game GMing
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Newsgroups:
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lugnet.pirates, lugnet.gaming
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Date:
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Tue, 1 Jun 2004 00:08:39 GMT
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Viewed:
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2840 times
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In lugnet.pirates, Chris Yoder wrote:
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As a test game, I feel it went well. The rules flowed pretty well. One thing
that does bother me. Does grapeshot have a range of 18 like regular shot?
The rules say triple range mods, so it seems it would have the same range out
to 18, and then drop of in effectiveness real fast after that. Or, does it
mean grape has a nominal range of 6 inches? Grape seems rather powerful as we
were using it.
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Whether grape is too effective or not as currently written is the subject of
much discussion in ESPG circles. I dont think there has been any firm
conclusion drawn as of yet.
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Message has 1 Reply: | | Re: My First Pirate Game GMing
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| (...) I think it is too effective. I'll be giving it a range of 6" and -2 per 6 thereafter. I want cannon fire to be about ship-to-ship combat and not slaughtering the crew while leaving the ship intact. From what I saw, GS is easily the most (...) (20 years ago, 1-Jun-04, to lugnet.pirates, lugnet.gaming, FTX)
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Message is in Reply To:
| | My First Pirate Game GMing
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| Yesterday I ran a small pirate game for a couple of my friends. It went pretty good. Each started with a class 2 ship. There were 3 large islands and half a dozen small islands. An imperial base and a neutral base. During the game, each captain (...) (20 years ago, 31-May-04, to lugnet.pirates, lugnet.gaming, FTX)
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