  |    | Re: Medieval Sea Battles
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(...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus    (22 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)   
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  |    | Re: ESPG Rule Mod?
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(...) Because Imperials wouldn't fight one another! Unless it waas red vs. blue. Not to mention two ships full of like-uniformed men would get somewhat confusing (or at least ridiculous-looking if they boarded one another. Red plumes versus yellow (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Wes Davis" <kitsurugi_yui@hotmail.com> wrote in message news:Hx0vwM.1vCB@lugnet.com... (...) bought a (...) it. (...) curious. (...) I don't think I've had that much trouble with stuff walking. But that concern is one reason I am looking for a way (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Mr L F Braun" <braunli1@pilot.msu.edu> wrote in message news:Hx1Bxn.1rFx@lugnet.com... (...) I'd say (...) cutters (...) enough for (...) My biggest concern with adding draught is the added complexity for not that much gain. I also don't want to (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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 "Purple Dave" <purpledave@maskofdestiny.com> wrote in message news:Hx1Lxu.zFE@lugnet.com... (...) Imperial... (...) only... Very good points. Chris Weeks and I have talked about how to make non-pirates viable as players. We just have not come up (...)   (22 years ago, 3-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I'd think it would actually skew things in favor of the merchants. Not only would they be controlling the same number of guns, but they'd have more carrying capacity where the escort's cannon would have been, and they'd have the advantage of (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I really like the idea of using draught as a quality--it would slow down the really "big" ships in and amongst the islands, and allow maneuverability to mean something. But it also would give the cutters an advantage in getting to the treasure (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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(...) I'm sorry, that sounded really arrogant. What I meant is that I just bought a TON of gold for the pirate game, and that it seems like a waste not to use it. Frank, do you make everyone empty their pockets after a game ends? Just curious. (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Re: ESPG Rule Mod?
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I wouldn't go with the draft idea, unless it was minimal. If anything, I'd say class minus three inches. This would make big ships use boats, but allow cutters to pull right up next to the islands. Ports would of course be deep enough for anything (...)   (22 years ago, 1-May-04, to lugnet.gaming, lugnet.pirates)   
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  |    | Introducing Myself, and My Ships
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(URL) Hello! I'm Wes Davis, a fellow AFOL. In 2002, I started buying pirate legos, starting with two 6285 sets and one 6286. I'd promised myself I'd buy these ships (which I'd always wanted growing up) and now that I had the means, I went for it. (...)   (22 years ago, 30-Apr-04, to lugnet.pirates, lugnet.gaming, lugnet.loc.us.va)    
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  |    | Re: How many studs in an inch? How many posts in a thread?
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 "Clangador" <clangador@comcast.net> wrote in message news:Hwx77u.1Fy1@lugnet.com... (...) Hard to kill and the leader always has a magic staff (I don't want to spill too many beans - of course as we have more and more games where people have played (...)   (22 years ago, 29-Apr-04, to lugnet.gaming)   
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  |    | Re: ESPG Rule Mod?
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Several responses on this thread... As far as draft: As Larry mentions, at least in the games I run, the seas are crowded with islands, so having shallow water extend out several inches would really be a hassle. Also, without actually marking the (...)   (22 years ago, 29-Apr-04, to lugnet.gaming)   
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  |    | Re: ESPG Rule Mod?
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(...) This would interfere with movement something fierce, as typical game areas have a LOT of islands. Worse, it would interfere with landing at islands and searching for treasure, picking up castaways, getting jumped by mummies, etc. because (...)   (22 years ago, 29-Apr-04, to lugnet.gaming)   
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  |    | Re: How many studs in an inch? How many posts in a thread?
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(...) What's so bad about the mummies?!? ~Clangador    (22 years ago, 29-Apr-04, to lugnet.gaming)   
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  |    | Re: ESPG Rule Mod?
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(...) One possible way to deal with this would be to allow each ship to "advance" a class or two by adding more guns, but limiting the number of times a ship can do this. Once you add another cannon, your ship counts as the next higher class for (...)   (22 years ago, 29-Apr-04, to lugnet.gaming)   
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  |    | Re: ESPG Rule Mod?
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(...) The ships don't seem to be truly representative of their real-world counterparts. I doubt a cutter would be manned by a 6-person crew any more than it would be carrying only one cannon. The rules really should be somewhat pirate-centric, given (...)   (22 years ago, 28-Apr-04, to lugnet.gaming)   
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  |    | Re: The new movie "TROY" and MOCs
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(...) Well, Brad Pitt was so dedicated to his role as Achilles that he even went and tore his left achilles tendon! But seriously, I expect it to rank right up there with Gladiator. Fun popcorn movie, overhyped, probably get some Oscars...but still (...)   (22 years ago, 26-Apr-04, to lugnet.build.ancient, lugnet.castle, lugnet.gaming)   
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  |    | Re: The Penguin
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(...) Another nice one! I'll put the spyglass on it soon. Perhaps you could add a couple of orange slopes to the skull at the stern, to go for the maximum penquin effect. Adieu Richie Dulin (URL)    (22 years ago, 29-Apr-04, to lugnet.gaming, FTX)   
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  |    | Re: ESPG Rule Mod?
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(...) their (...) to (...) that (...) break (...) also (...) Adding additional cannon to a ship would definitely change the balance of the rules. It would make it much easier to outgun someone. Adding draft would probably overcomplicate the game. If (...)   (22 years ago, 28-Apr-04, to lugnet.gaming)   
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  |    | Re: The Penguin
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(...) Thanks. I'm trying to build one ship a week. ~Chris    (22 years ago, 28-Apr-04, to lugnet.gaming)   
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