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 Gaming / 1639 (-20)
  Re: New newsgroup for Bricklords?
 
(...) like (...) I wish we could split .space and .train. Those 2 groups (maybe more, but I don't follow them) just seem to have 100's of posts per month... And it bogs down my nntp. Rob (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) I don't either, I just had to say that. :) (...) Personally I do think it will be sustained. If Denis continues the great work producing new levels, new monsters, new weapons, new features etc, there will always be something to talk about. I (...) (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) No! I don't think Frank meant it like that at all. But when traffic in an existing group gets to a certain level and it looks like it might be sustained, not just a flash in a pan, and it subcategorizes logically, it's certainly a valid thing (...) (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: New newsgroup for Bricklords?
 
(...) Am I talking too much? ;-) ~Mike (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  New newsgroup for Bricklords?
 
Hmm, do we need a new newsgroup for Bricklords? Frank (22 years ago, 7-Jan-04, to lugnet.admin.general, lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
(...) Yes but the Infantry Helmet looks way cooler. :) More likely to impress the Mummies so they stay away, you see... ;) ~Mike (22 years ago, 7-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
"denix" <denix@bricklords.net> wrote in message news:Hr27un.CwI@lugnet.com... (...) Ok, thanks. I just confirmed that if I don't see what I want at a blacksmith shop, I can just leave and re-enter a few times until it shows up. (...) What is the (...) (22 years ago, 7-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords] Alchemist's elixirs
 
(...) No, I think that would definitely make it too easy. I would say lower the price - 500G is an awful lot to come up with, especially if you've already used all the treasures. I would say 300 or 350 would be a good price for a 1 point upgrade. (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: [Bricklords] Alchemist's elixirs
 
(...) With experience now, I think it's too expensive. What do you prefer for me to do ? - Lower the price ? - Higher the gain ? Not the both ;-) Denix ____ The BrickLords need you ! (URL) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  [Bricklords] Alchemist's elixirs
 
All, Just wanted to let you know about the elixirs if you didn't know already...500G will increase your strength/rapidity by 1. (I'm not rich enough to try strength, but that's what the rapidity elixir did) ~Mike (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  [BrickLords] New engine
 
Hi all, Two news about BrickLords, one good and one bad. The good : You can now save your current game and reload it when you want (after your character death for exemple). The bad : Due to the game success, my site is regularly overloaded and my (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Thanks very much ;-) Denix ____ The BrickLords need you ! (URL) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
Hi there, (...) Only random. (...) Force, Rapidity and Fight. Kills and Dead come after. (...) Thanks to you. It was hard to do it alone. I worked on it 6 monthes ... I hope I can achieve the "save game" process before the end of the week. You will (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
(...) I bought a katana and I had an axe previously to that but my low-quality armor must have kept the Guards and Mummies away. I still have the Katana and a good helmet now so I'll keep an eye out. (...) I agree. I should have saved another 200g (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Done. :) thanks, James (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Added Bricklords to the .gaming sidebar
 
(...) Hi James, Just curious, could we also add a Starship link on that sidebar... pointed to (URL) ...? I know there is a link on the page to the .lugnet.gaming.starship newsgroup, but I thought since BrikWars has two links (one to the group and (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Re: Bricklords - a few questions ...
 
"Pawel Nazarewicz" <reganok@yahoo.com> wrote in message news:HqzFLw.1Kp8@lugnet.com... (...) axe or a (...) I (...) didn't see (...) I have also come up with a couple of questions... What determines what items a blacksmith shop will have for sale? (...) (22 years ago, 6-Jan-04, to lugnet.gaming)
 
  Added Bricklords to the .gaming sidebar
 
Just lettin y'all know. :) James (22 years ago, 5-Jan-04, to lugnet.gaming)
 
  Bricklords - a few questions ...
 
Has anyone encountered anything higher than a mummy? Has anyone had an axe or a oriental katana break on them? Also, has anyone used a training facility and gotten anything out of it? I think it raises your "Fight", but my fight was maxed at the (...) (22 years ago, 4-Jan-04, to lugnet.gaming)
 
  Re: BrickLords: Beginner's Guide
 
(...) Yeah - you stock up on potions at (14,28) or (18,33), go to (37,29), kill the dwarf, get the key, replace any weapons lost at (47,26), and head back. Potions are starting to be the single most important item in the game. I have five of them at (...) (22 years ago, 3-Jan-04, to lugnet.gaming)


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